GList *triangles = roam_sphere_get_intersect(opengl->sphere, TRUE,
bounds->n, bounds->s, bounds->e, bounds->w);
for (GList *cur = triangles; cur; cur = cur->next) {
GList *triangles = roam_sphere_get_intersect(opengl->sphere, TRUE,
bounds->n, bounds->s, bounds->e, bounds->w);
for (GList *cur = triangles; cur; cur = cur->next) {