/* * Copyright (C) 2009-2011 Andy Spencer * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /** * SECTION:grits-opengl * @short_description: OpenGL based virtual globe * * #GritsOpenGL is the core rendering engine used by grits. Theoretically other * renderers could be writte, but they have not been. GritsOpenGL uses the ROAM * algorithm for updating surface mesh the planet. The only thing GritsOpenGL * can actually render on it's own is a wireframe of a sphere. * * GritsOpenGL requires (at least) OpenGL 2.0. */ #include #include #include #include #include #include "grits-opengl.h" #include "grits-util.h" #include "gtkgl.h" #include "roam.h" // #define ROAM_DEBUG /* Tessellation, "finding intersecting triangles" */ /* http://research.microsoft.com/pubs/70307/tr-2006-81.pdf */ /* http://www.opengl.org/wiki/Alpha_Blending */ /* The unsorted/sroted GLists are blank head nodes, * This way us we can remove objects from the level just by fixing up links * I.e. we don't need to do a lookup to remove an object if we have its GList */ struct RenderLevel { gint num; GList unsorted; GList sorted; }; /*********** * Helpers * ***********/ static void _set_visuals(GritsOpenGL *opengl) { double lat, lon, elev, rx, ry, rz; grits_viewer_get_location(GRITS_VIEWER(opengl), &lat, &lon, &elev); grits_viewer_get_rotation(GRITS_VIEWER(opengl), &rx, &ry, &rz); /* Set projection and clipping planes */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); double width = GTK_WIDGET(opengl)->allocation.width; double height = GTK_WIDGET(opengl)->allocation.height; double ang = atan((height/2)/FOV_DIST)*2; double atmos = 100000; double near = MAX(elev*0.75 - atmos, 50); // View 100km of atmosphere double far = elev + 2*EARTH_R + atmos; // on both sides of the earth grits_viewer_get_location(GRITS_VIEWER(opengl), &lat, &lon, &elev); glViewport(0, 0, width, height); gluPerspective(rad2deg(ang), width/height, near, far); /* Setup camera and lighting */ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); /* Camera 1 */ glRotatef(rx, 1, 0, 0); glRotatef(rz, 0, 0, 1); /* Lighting */ #ifdef ROAM_DEBUG float light_ambient[] = {0.7f, 0.7f, 0.7f, 1.0f}; float light_diffuse[] = {2.0f, 2.0f, 2.0f, 1.0f}; #else float light_ambient[] = {0.2f, 0.2f, 0.2f, 1.0f}; float light_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0f}; #endif float light_position[] = {-13*EARTH_R, 1*EARTH_R, 3*EARTH_R, 1.0f}; glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); float material_ambient[] = {1.0, 1.0, 1.0, 1.0}; float material_diffuse[] = {1.0, 1.0, 1.0, 1.0}; float material_specular[] = {0.0, 0.0, 0.0, 1.0}; float material_emission[] = {0.0, 0.0, 0.0, 1.0}; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, material_ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material_diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular); glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, material_emission); glDisable(GL_TEXTURE_2D); glDisable(GL_COLOR_MATERIAL); /* Camera 2 */ glTranslatef(0, 0, -elev2rad(elev)); glRotatef(lat, 1, 0, 0); glRotatef(-lon, 0, 1, 0); glDisable(GL_ALPHA_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); #ifndef ROAM_DEBUG glCullFace(GL_BACK); glEnable(GL_CULL_FACE); glClearDepth(1.0); glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); #endif glEnable(GL_LINE_SMOOTH); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); //glShadeModel(GL_FLAT); g_mutex_lock(&opengl->sphere_lock); roam_sphere_update_view(opengl->sphere); g_mutex_unlock(&opengl->sphere_lock); } static GPtrArray *_objects_to_array(GritsOpenGL *opengl, gboolean ortho) { GPtrArray *array = g_ptr_array_new(); for (GList *i = opengl->objects->head; i; i = i->next) { struct RenderLevel *level = i->data; if ((ortho == TRUE && level->num < GRITS_LEVEL_HUD) || (ortho == FALSE && level->num >= GRITS_LEVEL_HUD)) continue; for (GList *j = level->unsorted.next; j; j = j->next) g_ptr_array_add(array, j->data); for (GList *j = level->sorted.next; j; j = j->next) g_ptr_array_add(array, j->data); } return array; } /************* * Callbacks * *************/ static gboolean on_configure(GritsOpenGL *opengl, GdkEventConfigure *event, gpointer _) { g_debug("GritsOpenGL: on_configure"); _set_visuals(opengl); #ifndef ROAM_DEBUG g_mutex_lock(&opengl->sphere_lock); roam_sphere_update_errors(opengl->sphere); g_mutex_unlock(&opengl->sphere_lock); #endif return FALSE; } static gint run_picking(GritsOpenGL *opengl, GdkEvent *event, GPtrArray *objects, GritsObject **top) { /* Setup picking buffers */ guint buffer[100][4] = {}; glSelectBuffer(G_N_ELEMENTS(buffer), (guint*)buffer); if (!opengl->pickmode) glRenderMode(GL_SELECT); glInitNames(); /* Render/pick objects */ for (guint i = 0; i < objects->len; i++) { glPushName(i); GritsObject *object = objects->pdata[i]; object->state.picked = FALSE; grits_object_pick(object, opengl); glPopName(); } int hits = glRenderMode(GL_RENDER); /* Process hits */ for (int i = 0; i < hits; i++) { //g_debug("\tHit: %d", i); //g_debug("\t\tcount: %d", buffer[i][0]); //g_debug("\t\tz1: %f", (float)buffer[i][1]/0x7fffffff); //g_debug("\t\tz2: %f", (float)buffer[i][2]/0x7fffffff); //g_debug("\t\tname: %p", (gpointer)buffer[i][3]); guint index = buffer[i][3]; GritsObject *object = objects->pdata[index]; object->state.picked = TRUE; *top = object; } /* Notify objects of pointer movements */ for (guint i = 0; i < objects->len; i++) { GritsObject *object = objects->pdata[i]; grits_object_set_pointer(object, event, object->state.picked); } return hits; } static gboolean on_motion_notify(GritsOpenGL *opengl, GdkEventMotion *event, gpointer _) { gdouble height = GTK_WIDGET(opengl)->allocation.height; gdouble gl_x = event->x; gdouble gl_y = height - event->y; gdouble delta = opengl->pickmode ? 200 : 2; if (opengl->pickmode) { gtk_gl_begin(GTK_WIDGET(opengl)); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } /* Save matricies */ gdouble projection[16]; gint viewport[4]; // x=0,y=0,w,h glGetDoublev(GL_PROJECTION_MATRIX, projection); glGetIntegerv(GL_VIEWPORT, viewport); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glMatrixMode(GL_PROJECTION); glPushMatrix(); g_mutex_lock(&opengl->objects_lock); GritsObject *top = NULL; GPtrArray *ortho = _objects_to_array(opengl, TRUE); GPtrArray *world = _objects_to_array(opengl, FALSE); /* Run perspective picking */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPickMatrix(gl_x, gl_y, delta, delta, viewport); glMultMatrixd(projection); gint world_hits = run_picking(opengl, (GdkEvent*)event, world, &top); /* Run ortho picking */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPickMatrix(gl_x, gl_y, delta, delta, viewport); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glOrtho(0, viewport[2], viewport[3], 0, 1000, -1000); gint ortho_hits = run_picking(opengl, (GdkEvent*)event, ortho, &top); /* Update cursor */ static GdkCursor *cursor = NULL; static GdkWindow *window = NULL; if (!window || !cursor) { cursor = gdk_cursor_new(GDK_FLEUR); window = gtk_widget_get_window(GTK_WIDGET(opengl)); } GdkCursor *topcursor = top && top->cursor ? top->cursor : cursor; gdk_window_set_cursor(window, topcursor); g_debug("GritsOpenGL: on_motion_notify - hits=%d/%d,%d/%d ev=%.0lf,%.0lf", world_hits, world->len, ortho_hits, ortho->len, gl_x, gl_y); g_ptr_array_free(world, TRUE); g_ptr_array_free(ortho, TRUE); g_mutex_unlock(&opengl->objects_lock); /* Test unproject */ //gdouble lat, lon, elev; //grits_viewer_unproject(GRITS_VIEWER(opengl), // gl_x, gl_y, -1, &lat, &lon, &elev); /* Cleanup */ glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); if (opengl->pickmode) gtk_gl_end(GTK_WIDGET(opengl)); return FALSE; } static void _draw_level(gpointer _level, gpointer _opengl) { GritsOpenGL *opengl = _opengl; struct RenderLevel *level = _level; g_debug("GritsOpenGL: _draw_level - level=%-4d", level->num); int nsorted = 0, nunsorted = 0; GList *cur = NULL; /* Configure individual levels */ if (level->num < GRITS_LEVEL_WORLD) { /* Disable depth for background levels */ glDepthMask(FALSE); glDisable(GL_ALPHA_TEST); } else if (level->num < GRITS_LEVEL_OVERLAY) { /* Enable depth and alpha for world levels */ glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.1); } else { /* Disable depth for Overlay/HUD levels */ glDepthMask(FALSE); } /* Start ortho */ if (level->num >= GRITS_LEVEL_HUD) { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); gint win_width = GTK_WIDGET(opengl)->allocation.width; gint win_height = GTK_WIDGET(opengl)->allocation.height; glOrtho(0, win_width, win_height, 0, 1000, -1000); } /* Draw unsorted objects without depth testing, * these are polygons, etc, rather than physical objects */ glDisable(GL_DEPTH_TEST); for (cur = level->unsorted.next; cur; cur = cur->next, nunsorted++) grits_object_draw(GRITS_OBJECT(cur->data), opengl); /* Draw sorted objects using depth testing * These are things that are actually part of the world */ glEnable(GL_DEPTH_TEST); for (cur = level->sorted.next; cur; cur = cur->next, nsorted++) grits_object_draw(GRITS_OBJECT(cur->data), opengl); /* End ortho */ if (level->num >= GRITS_LEVEL_HUD) { glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } /* Leave depth buffer write enabled */ glDepthMask(TRUE); /* TODO: Prune empty levels */ g_debug("GritsOpenGL: _draw_level - drew %d,%d objects", nunsorted, nsorted); } static gboolean on_expose(GritsOpenGL *opengl, GdkEventExpose *event, gpointer _) { g_debug("GritsOpenGL: on_expose - begin"); if (opengl->pickmode) return on_motion_notify(opengl, (GdkEventMotion*)event, NULL); gtk_gl_begin(GTK_WIDGET(opengl)); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); _set_visuals(opengl); #ifdef ROAM_DEBUG glColor4f(1.0, 1.0, 1.0, 1.0); glLineWidth(2); glDisable(GL_TEXTURE_2D); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); roam_sphere_draw(opengl->sphere); (void)_draw_level; //roam_sphere_draw_normals(opengl->sphere); #else g_mutex_lock(&opengl->objects_lock); if (opengl->wireframe) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); g_queue_foreach(opengl->objects, _draw_level, opengl); g_mutex_unlock(&opengl->objects_lock); #endif gtk_gl_end(GTK_WIDGET(opengl)); g_debug("GritsOpenGL: on_expose - end\n"); return FALSE; } static gboolean on_key_press(GritsOpenGL *opengl, GdkEventKey *event, gpointer _) { g_debug("GritsOpenGL: on_key_press - key=%x, state=%x, plus=%x", event->keyval, event->state, GDK_plus); guint kv = event->keyval; /* Testing */ if (kv == GDK_w) { opengl->wireframe = !opengl->wireframe; gtk_widget_queue_draw(GTK_WIDGET(opengl)); } if (kv == GDK_p) { opengl->pickmode = !opengl->pickmode; gtk_widget_queue_draw(GTK_WIDGET(opengl)); } #ifdef ROAM_DEBUG else if (kv == GDK_n) roam_sphere_split_one(opengl->sphere); else if (kv == GDK_p) roam_sphere_merge_one(opengl->sphere); else if (kv == GDK_r) roam_sphere_split_merge(opengl->sphere); else if (kv == GDK_u) roam_sphere_update_errors(opengl->sphere); gtk_widget_queue_draw(GTK_WIDGET(opengl)); #endif return FALSE; } static gboolean on_chained_event(GritsOpenGL *opengl, GdkEvent *event, gpointer _) { for (GList *i = opengl->objects->tail; i; i = i->prev) { struct RenderLevel *level = i->data; for (GList *j = level->unsorted.next; j; j = j->next) if (grits_object_event(j->data, event)) return TRUE; for (GList *j = level->sorted.next; j; j = j->next) if (grits_object_event(j->data, event)) return TRUE; } return FALSE; } static gboolean _update_errors_cb(gpointer _opengl) { GritsOpenGL *opengl = _opengl; g_mutex_lock(&opengl->sphere_lock); roam_sphere_update_errors(opengl->sphere); g_mutex_unlock(&opengl->sphere_lock); opengl->ue_source = 0; return FALSE; } static void on_view_changed(GritsOpenGL *opengl, gdouble _1, gdouble _2, gdouble _3) { g_debug("GritsOpenGL: on_view_changed"); _set_visuals(opengl); #ifndef ROAM_DEBUG if (!opengl->ue_source) opengl->ue_source = g_idle_add_full(G_PRIORITY_HIGH_IDLE+30, _update_errors_cb, opengl, NULL); //roam_sphere_update_errors(opengl->sphere); #else (void)_update_errors_cb; #endif } static gboolean on_idle(GritsOpenGL *opengl) { //g_debug("GritsOpenGL: on_idle"); g_mutex_lock(&opengl->sphere_lock); if (roam_sphere_split_merge(opengl->sphere)) gtk_widget_queue_draw(GTK_WIDGET(opengl)); g_mutex_unlock(&opengl->sphere_lock); return TRUE; } static void on_realize(GritsOpenGL *opengl, gpointer _) { g_debug("GritsOpenGL: on_realize"); gtk_gl_begin(GTK_WIDGET(opengl)); /* Connect signals and idle functions now that opengl is fully initialized */ gtk_widget_add_events(GTK_WIDGET(opengl), GDK_KEY_PRESS_MASK); g_signal_connect(opengl, "configure-event", G_CALLBACK(on_configure), NULL); g_signal_connect(opengl, "expose-event", G_CALLBACK(on_expose), NULL); g_signal_connect(opengl, "key-press-event", G_CALLBACK(on_key_press), NULL); g_signal_connect(opengl, "location-changed", G_CALLBACK(on_view_changed), NULL); g_signal_connect(opengl, "rotation-changed", G_CALLBACK(on_view_changed), NULL); g_signal_connect(opengl, "motion-notify-event", G_CALLBACK(on_motion_notify), NULL); g_signal_connect_after(opengl, "key-press-event", G_CALLBACK(on_chained_event), NULL); g_signal_connect_after(opengl, "key-release-event", G_CALLBACK(on_chained_event), NULL); g_signal_connect_after(opengl, "button-press-event", G_CALLBACK(on_chained_event), NULL); g_signal_connect_after(opengl, "button-release-event", G_CALLBACK(on_chained_event), NULL); g_signal_connect_after(opengl, "motion-notify-event", G_CALLBACK(on_chained_event), NULL); #ifndef ROAM_DEBUG opengl->sm_source[0] = g_timeout_add_full(G_PRIORITY_HIGH_IDLE+30, 33, (GSourceFunc)on_idle, opengl, NULL); opengl->sm_source[1] = g_timeout_add_full(G_PRIORITY_HIGH_IDLE+10, 500, (GSourceFunc)on_idle, opengl, NULL); #else (void)on_idle; (void)_update_errors_cb; #endif /* Re-queue resize incase configure was triggered before realize */ gtk_widget_queue_resize(GTK_WIDGET(opengl)); } /********************* * GritsViewer methods * *********************/ /** * grits_opengl_new: * @plugins: the plugins store to use * @prefs: the preferences object to use * * Create a new OpenGL renderer. * * Returns: the new #GritsOpenGL */ GritsViewer *grits_opengl_new(GritsPlugins *plugins, GritsPrefs *prefs) { g_debug("GritsOpenGL: new"); GritsViewer *opengl = g_object_new(GRITS_TYPE_OPENGL, NULL); grits_viewer_setup(opengl, plugins, prefs); return opengl; } static void grits_opengl_center_position(GritsViewer *_opengl, gdouble lat, gdouble lon, gdouble elev) { glRotatef(lon, 0, 1, 0); glRotatef(-lat, 1, 0, 0); glTranslatef(0, 0, elev2rad(elev)); } static void grits_opengl_project(GritsViewer *_opengl, gdouble lat, gdouble lon, gdouble elev, gdouble *px, gdouble *py, gdouble *pz) { GritsOpenGL *opengl = GRITS_OPENGL(_opengl); gdouble x, y, z; lle2xyz(lat, lon, elev, &x, &y, &z); gluProject(x, y, z, opengl->sphere->view->model, opengl->sphere->view->proj, opengl->sphere->view->view, px, py, pz); } static void grits_opengl_unproject(GritsViewer *_opengl, gdouble px, gdouble py, gdouble pz, gdouble *lat, gdouble *lon, gdouble *elev) { GritsOpenGL *opengl = GRITS_OPENGL(_opengl); if (!opengl->sphere->view) return; gdouble x, y, z; if (pz < 0) { gfloat tmp = 0; glReadPixels(px, py, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &tmp); pz = tmp; } gluUnProject(px, py, pz, opengl->sphere->view->model, opengl->sphere->view->proj, opengl->sphere->view->view, &x, &y, &z); xyz2lle(x, y, z, lat, lon, elev); //g_message("GritsOpenGL: unproject - " // "%4.0lf,%4.0lf,(%5.3lf) -> " // "%8.0lf,%8.0lf,%8.0lf -> " // "%6.2lf,%7.2lf,%4.0lf", // px, py, pz, x, y, z, *lat, *lon, *elev); } static void grits_opengl_set_height_func(GritsViewer *_opengl, GritsBounds *bounds, RoamHeightFunc height_func, gpointer user_data, gboolean update) { GritsOpenGL *opengl = GRITS_OPENGL(_opengl); /* TODO: get points? */ g_mutex_lock(&opengl->sphere_lock); GList *triangles = roam_sphere_get_intersect(opengl->sphere, TRUE, bounds->n, bounds->s, bounds->e, bounds->w); for (GList *cur = triangles; cur; cur = cur->next) { RoamTriangle *tri = cur->data; RoamPoint *points[] = {tri->p.l, tri->p.m, tri->p.r, tri->split}; for (int i = 0; i < G_N_ELEMENTS(points); i++) { if (bounds->n >= points[i]->lat && points[i]->lat >= bounds->s && bounds->e >= points[i]->lon && points[i]->lon >= bounds->w) { points[i]->height_func = height_func; points[i]->height_data = user_data; roam_point_update_height(points[i]); } } } g_list_free(triangles); g_mutex_unlock(&opengl->sphere_lock); } static void _grits_opengl_clear_height_func_rec(RoamTriangle *root) { if (!root) return; RoamPoint *points[] = {root->p.l, root->p.m, root->p.r, root->split}; for (int i = 0; i < G_N_ELEMENTS(points); i++) { points[i]->height_func = NULL; points[i]->height_data = NULL; roam_point_update_height(points[i]); } _grits_opengl_clear_height_func_rec(root->kids[0]); _grits_opengl_clear_height_func_rec(root->kids[1]); } static void grits_opengl_clear_height_func(GritsViewer *_opengl) { GritsOpenGL *opengl = GRITS_OPENGL(_opengl); for (int i = 0; i < G_N_ELEMENTS(opengl->sphere->roots); i++) _grits_opengl_clear_height_func_rec(opengl->sphere->roots[i]); } static gint _objects_find(gconstpointer a, gconstpointer b) { const struct RenderLevel *level = a; const gint *key = b; return level->num == *key ? 0 : 1; } static gint _objects_sort(gconstpointer _a, gconstpointer _b, gpointer _) { const struct RenderLevel *a = _a; const struct RenderLevel *b = _b; return a->num < b->num ? -1 : a->num > b->num ? 1 : 0; } static void _objects_free(gpointer value, gpointer _) { struct RenderLevel *level = value; if (level->sorted.next) g_list_free(level->sorted.next); if (level->unsorted.next) g_list_free(level->unsorted.next); g_free(level); } static gpointer grits_opengl_add(GritsViewer *_opengl, GritsObject *object, gint num, gboolean sort) { g_assert(GRITS_IS_OPENGL(_opengl)); GritsOpenGL *opengl = GRITS_OPENGL(_opengl); g_mutex_lock(&opengl->objects_lock); struct RenderLevel *level = NULL; GList *tmp = g_queue_find_custom(opengl->objects, &num, _objects_find); if (tmp) { level = tmp->data; } else { level = g_new0(struct RenderLevel, 1); level->num = num; g_queue_insert_sorted(opengl->objects, level, _objects_sort, NULL); } GList *list = sort ? &level->sorted : &level->unsorted; /* Put the link in the list */ GList *link = g_new0(GList, 1); link->data = object; link->prev = list; link->next = list->next; if (list->next) list->next->prev = link; list->next = link; g_mutex_unlock(&opengl->objects_lock); return link; } static GritsObject *grits_opengl_remove(GritsViewer *_opengl, GritsObject *object) { g_assert(GRITS_IS_OPENGL(_opengl)); GritsOpenGL *opengl = GRITS_OPENGL(_opengl); GList *link = object->ref; g_mutex_lock(&opengl->objects_lock); /* Just unlink and free it, link->prev is assured */ link->prev->next = link->next; if (link->next) link->next->prev = link->prev; g_mutex_unlock(&opengl->objects_lock); object->ref = NULL; object->viewer = NULL; g_free(link); g_object_unref(object); return object; } /**************** * GObject code * ****************/ G_DEFINE_TYPE(GritsOpenGL, grits_opengl, GRITS_TYPE_VIEWER); static void grits_opengl_init(GritsOpenGL *opengl) { g_debug("GritsOpenGL: init"); opengl->objects = g_queue_new(); opengl->sphere = roam_sphere_new(opengl); g_mutex_init(&opengl->objects_lock); g_mutex_init(&opengl->sphere_lock); gtk_gl_enable(GTK_WIDGET(opengl)); gtk_widget_add_events(GTK_WIDGET(opengl), GDK_KEY_PRESS_MASK); g_signal_connect(opengl, "map", G_CALLBACK(on_realize), NULL); } static void grits_opengl_dispose(GObject *_opengl) { g_debug("GritsOpenGL: dispose"); GritsOpenGL *opengl = GRITS_OPENGL(_opengl); if (opengl->sm_source[0]) { g_source_remove(opengl->sm_source[0]); opengl->sm_source[0] = 0; } if (opengl->sm_source[1]) { g_source_remove(opengl->sm_source[1]); opengl->sm_source[1] = 0; } if (opengl->ue_source) { g_source_remove(opengl->ue_source); opengl->ue_source = 0; } G_OBJECT_CLASS(grits_opengl_parent_class)->dispose(_opengl); } static void grits_opengl_finalize(GObject *_opengl) { g_debug("GritsOpenGL: finalize"); GritsOpenGL *opengl = GRITS_OPENGL(_opengl); roam_sphere_free(opengl->sphere); g_queue_foreach(opengl->objects, _objects_free, NULL); g_queue_free(opengl->objects); g_mutex_clear(&opengl->objects_lock); g_mutex_clear(&opengl->sphere_lock); G_OBJECT_CLASS(grits_opengl_parent_class)->finalize(_opengl); } static void grits_opengl_class_init(GritsOpenGLClass *klass) { g_debug("GritsOpenGL: class_init"); GObjectClass *gobject_class = G_OBJECT_CLASS(klass); gobject_class->finalize = grits_opengl_finalize; gobject_class->dispose = grits_opengl_dispose; GritsViewerClass *viewer_class = GRITS_VIEWER_CLASS(klass); viewer_class->center_position = grits_opengl_center_position; viewer_class->project = grits_opengl_project; viewer_class->unproject = grits_opengl_unproject; viewer_class->clear_height_func = grits_opengl_clear_height_func; viewer_class->set_height_func = grits_opengl_set_height_func; viewer_class->add = grits_opengl_add; viewer_class->remove = grits_opengl_remove; }