11 static Sweep *cur_sweep = NULL; // make this not global
12 static int nred, ngreen, nblue;
13 static char red[256], green[256], blue[256];
14 static guint sweep_tex = 0;
16 static guint8 get_alpha(guint8 db)
18 if (db == BADVAL) return 0;
19 if (db == RFVAL ) return 0;
20 if (db == APFLAG) return 0;
21 if (db == NOECHO) return 0;
22 if (db == 0 ) return 0;
23 //if (db > 60) return 0;
24 //else if (db < 10) return 0;
25 //else if (db < 25) return (db-10)*(255.0/15);
29 //#ifdef USE_TWO_BYTE_PRECISION
30 //#define F_FACTOR 100.0
31 //#define F_DR_FACTOR 1000.0
32 //#define F_DZ_RANGE_OFFSET 50
34 //#define F_FACTOR 2.0
35 //#define F_DR_FACTOR 10.0
36 //#define F_DZ_RANGE_OFFSET 32
39 //static float dz_f(Range x)
42 // return (((float)x-F_OFFSET)/F_FACTOR - F_DZ_RANGE_OFFSET);
43 // if (x == 0) return BADVAL;
44 // if (x == 1) return RFVAL;
45 // if (x == 2) return APFLAG;
46 // if (x == 3) return NOECHO;
50 /* Convert a sweep to an 2d array of data points */
51 static void bscan_sweep(Sweep *sweep, guint8 **data, int *width, int *height)
53 /* Calculate max number of bins */
55 for (i = 0; i < sweep->h.nrays; i++)
56 max_bins = MAX(max_bins, sweep->ray[i]->h.nbins);
58 /* Allocate buffer using max number of bins for each ray */
59 guint8 *buf = g_malloc0(sweep->h.nrays * max_bins * 4);
63 for (ri = 0; ri < sweep->h.nrays; ri++) {
64 Ray *ray = sweep->ray[ri];
65 for (bi = 0; bi < ray->h.nbins; bi++) {
66 /* copy RGBA into buffer */
67 //guint val = dz_f(ray->range[bi]);
68 guint val = ray->h.f(ray->range[bi]);
69 guint buf_i = (ri*max_bins+bi)*4;
70 buf[buf_i+0] = red[val];
71 buf[buf_i+1] = green[val];
72 buf[buf_i+2] = blue[val];
73 buf[buf_i+3] = get_alpha(val);
79 *height = sweep->h.nrays;
83 /* Load a sweep as the active texture */
84 static void load_sweep(Sweep *sweep)
89 bscan_sweep(sweep, &data, &width, &height);
90 glGenTextures(1, &sweep_tex);
91 glBindTexture(GL_TEXTURE_2D, sweep_tex);
92 glPixelStorei(GL_PACK_ALIGNMENT, 1);
93 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
94 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
96 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
98 gdk_window_invalidate_rect(drawing->window, &drawing->allocation, FALSE);
101 /* Load the default sweep */
102 static gboolean configure(GtkWidget *da, GdkEventConfigure *event, gpointer user_data)
104 Sweep *first = (Sweep*)user_data;
105 if (cur_sweep == NULL)
110 static gboolean expose(GtkWidget *da, GdkEventExpose *event, gpointer user_data)
113 glMatrixMode(GL_MODELVIEW);
114 glTranslatef(0, 0, 100000);
116 //g_message("radar:expose");
117 Sweep *sweep = cur_sweep;
120 glBindTexture(GL_TEXTURE_2D, sweep_tex);
121 glEnable(GL_TEXTURE_2D);
123 glBegin(GL_QUAD_STRIP);
124 int _ri; // not really used, creates strange fragments..
125 for (_ri = 0; _ri < sweep->h.nrays; _ri++) {
126 /* Do the first sweep twice to complete the last Quad */
127 int ri = _ri % sweep->h.nrays;
128 Ray *ray = sweep->ray[ri];
130 /* right and left looking out from radar */
131 double left = ((ray->h.azimuth - ((double)ray->h.beam_width/2.))*M_PI)/180.0;
132 //double right = ((ray->h.azimuth + ((double)ray->h.beam_width/2.))*M_PI)/180.0;
134 double lx = sin(left);
135 double ly = cos(left);
137 double near_dist = ray->h.range_bin1;
138 double far_dist = ray->h.nbins*ray->h.gate_size + ray->h.range_bin1;
140 /* (find middle of bin) / scale for opengl */
142 glTexCoord2f(0.0, (double)ri/sweep->h.nrays);
143 glVertex3f(lx*near_dist, ly*near_dist, 2.0);
146 glTexCoord2f(1.0, (double)ri/sweep->h.nrays);
147 glVertex3f(lx*far_dist, ly*far_dist, 2.0);
149 //g_print("ri=%d, nr=%d, bw=%f\n", _ri, sweep->h.nrays, sweep->h.beam_width);
155 //glTexCoord2d( 0., 0.); glVertex3f(-1., 0., 0.); // bot left
156 //glTexCoord2d( 0., 1.); glVertex3f(-1., 1., 0.); // top left
157 //glTexCoord2d( 1., 1.); glVertex3f( 0., 1., 0.); // top right
158 //glTexCoord2d( 1., 0.); glVertex3f( 0., 0., 0.); // bot right
161 /* Print the color table */
162 glDisable(GL_TEXTURE_2D);
167 for (i = 0; i < nred; i++) {
168 glColor4ub(red[i], green[i], blue[i], get_alpha(i));
169 glVertex3f(-1., (float)((i ) - nred/2)/(nred/2), 2.); // bot left
170 glVertex3f(-1., (float)((i+1) - nred/2)/(nred/2), 2.); // top left
171 glVertex3f(-.9, (float)((i+1) - nred/2)/(nred/2), 2.); // top right
172 glVertex3f(-.9, (float)((i ) - nred/2)/(nred/2), 2.); // bot right
180 gboolean radar_init(GtkDrawingArea *_drawing, GtkNotebook *config)
182 drawing = GTK_WIDGET(_drawing);
184 /* Parse hard coded file.. */
185 RSL_read_these_sweeps("all", NULL);
186 //RSL_read_these_sweeps("all", NULL);
187 Radar *radar = RSL_wsr88d_to_radar("/scratch/aweather/data/level2/KNQA_20090501_1925.raw", "KNQA");
188 RSL_load_refl_color_table();
189 RSL_get_color_table(RSL_RED_TABLE, red, &nred);
190 RSL_get_color_table(RSL_GREEN_TABLE, green, &ngreen);
191 RSL_get_color_table(RSL_BLUE_TABLE, blue, &nblue);
192 if (radar->h.nvolumes < 1 || radar->v[0]->h.nsweeps < 1)
193 g_print("No sweeps found\n");
195 /* Add configuration tab */
196 GtkWidget *hbox = gtk_hbox_new(TRUE, 0);
197 GtkWidget *button = NULL;
199 for (vi = 0; vi < radar->h.nvolumes; vi++) {
200 Volume *vol = radar->v[vi];
201 if (vol == NULL) continue;
202 GtkWidget *vbox = gtk_vbox_new(TRUE, 0);
203 gtk_box_pack_start(GTK_BOX(hbox), vbox, TRUE, TRUE, 0);
204 for (si = 0; si < vol->h.nsweeps; si++) {
205 Sweep *sweep = vol->sweep[si];
206 if (sweep == NULL) continue;
207 char *label = g_strdup_printf("Tilt: %.2f (%s)", sweep->h.elev, vol->h.type_str);
208 button = gtk_radio_button_new_with_label_from_widget(GTK_RADIO_BUTTON(button), label);
209 g_signal_connect_swapped(button, "clicked", G_CALLBACK(load_sweep), sweep);
210 gtk_box_pack_start(GTK_BOX(vbox), button, TRUE, TRUE, 0);
214 GtkWidget *label = gtk_label_new("Radar");
215 gtk_notebook_append_page(GTK_NOTEBOOK(config), hbox, label);
217 /* Set up OpenGL Stuff */
218 g_signal_connect(drawing, "expose-event", G_CALLBACK(expose), NULL);
219 g_signal_connect(drawing, "configure-event", G_CALLBACK(configure), radar->v[0]->sweep[0]);