]> Pileus Git - aweather/commitdiff
Update conus textures
authorAndy Spencer <andy753421@gmail.com>
Thu, 16 Feb 2012 23:09:02 +0000 (23:09 +0000)
committerAndy Spencer <andy753421@gmail.com>
Thu, 16 Feb 2012 23:09:02 +0000 (23:09 +0000)
Use GL_CLAMP_TO_EDGE and GL_LINEAR since clamp to edge works now.

src/plugins/radar.c

index 94b18c6cbc613e602ba9d0f75af196b67f5f9733..9a5454ba00ce8e91e41dade0dd2df1a6adf0c708 100644 (file)
@@ -392,10 +392,10 @@ static void _conus_update_end_copy(GritsTile *tile, guchar *pixels)
        tile->coords.w = 1.0/ CONUS_HEIGHT;
        tile->coords.s = tile->coords.n +  CONUS_HEIGHT   / 2048.0;
        tile->coords.e = tile->coords.w + (CONUS_WIDTH/2) / 2048.0;
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        glFlush();
        g_free(clear);
 }