From ef8e4143f59842ad994e20ab10de61bbafc4b75b Mon Sep 17 00:00:00 2001 From: Andy Spencer Date: Thu, 16 Feb 2012 23:09:02 +0000 Subject: [PATCH] Update conus textures Use GL_CLAMP_TO_EDGE and GL_LINEAR since clamp to edge works now. --- src/plugins/radar.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/plugins/radar.c b/src/plugins/radar.c index 94b18c6..9a5454b 100644 --- a/src/plugins/radar.c +++ b/src/plugins/radar.c @@ -392,10 +392,10 @@ static void _conus_update_end_copy(GritsTile *tile, guchar *pixels) tile->coords.w = 1.0/ CONUS_HEIGHT; tile->coords.s = tile->coords.n + CONUS_HEIGHT / 2048.0; tile->coords.e = tile->coords.w + (CONUS_WIDTH/2) / 2048.0; - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFlush(); g_free(clear); } -- 2.43.2