--- /dev/null
+diff -ruN -x .svn game_editor-origin/gameEditor/FunctionPanel.cpp game_editor-fixed/gameEditor/FunctionPanel.cpp
+--- game_editor-origin/gameEditor/FunctionPanel.cpp 2010-03-02 15:50:39.000000000 +0100
++++ game_editor-fixed/gameEditor/FunctionPanel.cpp 2010-03-02 15:41:02.000000000 +0100
+@@ -210,7 +210,7 @@
+ EditorDirectory editDir;\r
+ \r
+ TiXmlDocument doc;\r
+- if(!doc.LoadFile("functions.xml")) return false;\r
++ if(!doc.LoadFile("/usr/share/games/game-editor/functions.xml")) return false;\r
+ \r
+ //Check tree\r
+ TiXmlElement* root = NULL;\r
+@@ -1213,4 +1213,4 @@
+ }\r
+ \r
+ \r
+-#endif
+\ No newline at end of file
++#endif\r
+diff -ruN -x .svn game_editor-origin/gameEditor/makefile.editor game_editor-fixed/gameEditor/makefile.editor
+--- game_editor-origin/gameEditor/makefile.editor 2010-03-02 15:50:39.000000000 +0100
++++ game_editor-fixed/gameEditor/makefile.editor 2010-03-02 15:46:13.000000000 +0100
+@@ -10,7 +10,7 @@
+ CFLAGS = $(INCS) $(TARGET) -DNO_STDIO_REDIRECT -DNO_LONG_LONG -DNO_DIRENT -DNO_FCNTL -DNO_STAT -DNO_UNISTD -DNO_TERMIOS -DNO_PIPE -DNO_POSIX -DNO_LONGLONG -DNO_HISTORY $(BUILD_TYPE) $(GAMEEDITOR_TYPE)\r
+ \r
+ ifeq (,$(findstring LLVM,$(TARGET)))\r
+- LIBSYSTEM = -lstdc++ -lpthread -lX11 /usr/lib32/libXext.so\r
++ LIBSYSTEM = -lstdc++ -lpthread -lX11 /usr/lib/libXext.so\r
+ CL=$(CC)\r
+ CLFLAGS=$(CFLAGS)\r
+ else\r
+diff -ruN -x .svn game_editor-origin/gameEngine/EditBox.cpp game_editor-fixed/gameEngine/EditBox.cpp
+--- game_editor-origin/gameEngine/EditBox.cpp 2010-03-02 15:52:30.000000000 +0100
++++ game_editor-fixed/gameEngine/EditBox.cpp 2010-03-02 15:43:46.000000000 +0100
+@@ -264,7 +264,7 @@
+ EditorDirectory dir;\r
+ \r
+ icon = new Actor("ged_VariableSelector_icon", this);\r
+- icon->AddAnimation("icon", "b_xy.png", 1, 1);\r
++ icon->AddAnimation("icon", "/usr/share/games/game-editor/b_xy.png", 1, 1);\r
+ icon->SetPos(9 + (Width() - icon->Width()) / 2, 10 + (Height() - icon->Height()) / 2);\r
+ icon->getSprite()->SetHitTest(false); \r
+ }\r
+diff -ruN -x .svn game_editor-origin/gameEngine/GameControl.cpp game_editor-fixed/gameEngine/GameControl.cpp
+--- game_editor-origin/gameEngine/GameControl.cpp 2010-03-02 15:52:30.000000000 +0100
++++ game_editor-fixed/gameEngine/GameControl.cpp 2010-03-02 15:42:06.000000000 +0100
+@@ -859,7 +859,7 @@
+ \r
+ #define EDITOR_FRAME_RATE 120 //Use >= 60 to avoid flick in editor mode\r
+ \r
+-gedString EDITOR_DAT("editor.dat");\r
++gedString EDITOR_DAT("/usr/share/games/game-editor/editor.dat");\r
+ \r
+ gedString AXIS_NAME("Axis");\r
+ gedString REGION_NAME("gedRegion");\r
+diff -ruN -x .svn game_editor-origin/wxGameEditor/Behavior/wxJigsawEditor/wxJigsawEditorMainFrame.cpp game_editor-fixed/wxGameEditor/Behavior/wxJigsawEditor/wxJigsawEditorMainFrame.cpp
+--- game_editor-origin/wxGameEditor/Behavior/wxJigsawEditor/wxJigsawEditorMainFrame.cpp 2010-03-02 15:52:23.000000000 +0100
++++ game_editor-fixed/wxGameEditor/Behavior/wxJigsawEditor/wxJigsawEditorMainFrame.cpp 2010-03-02 15:40:36.000000000 +0100
+@@ -535,7 +535,7 @@
+ \r
+ void wxJigsawEditorMainFrame::LoadConfig()\r
+ {\r
+- wxString configFileName = wxT("config.xml");\r
++ wxString configFileName = wxT("/usr/share/game/game-editor/config.xml");\r
+ if(wxFileExists(configFileName))\r
+ {\r
+ m_XmlIO.DeserializeFromXml(configFileName);\r
+@@ -544,7 +544,7 @@
+ \r
+ void wxJigsawEditorMainFrame::SaveConfig()\r
+ {\r
+- wxString configFileName = wxT("config.xml");\r
++ wxString configFileName = wxT("/usr/share/game/game-editor/config.xml");\r
+ m_XmlIO.SerializeToXml(configFileName, true);\r
+ }\r
+ \r
--- /dev/null
+# Copyright 1999-2010 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: $
+
+EAPI="2"
+
+inherit games subversion
+
+DESCRIPTION="2D Game editor"
+HOMEPAGE="http://game-editor.com"
+ESVN_REPO_URI="https://game-editor.svn.sourceforge.net/svnroot/game-editor/trunk"
+
+LICENSE="GPL-3"
+SLOT="0"
+KEYWORDS=""
+IUSE=""
+
+DEPEND="x11-libs/libXext
+ x11-libs/libxcb"
+RDEPEND="${DEPEND}"
+
+src_prepare() {
+ epatch "${FILESDIR}"/${P}.patch
+}
+
+src_install() {
+ insinto "${GAMES_DATADIR}/${PN}"
+ doins gameEditor/res/* || die
+ dogamesbin output/editor/gameEditor || die
+ prepgamesdirs
+}