private int red; // red card back
private int blue; // blue card back
- /* Private methods */
- private int loadShader(int type, String code)
- {
- Os.debug("Cards: loadShader");
-
- int shader = GLES20.glCreateShader(type);
- GLES20.glShaderSource(shader, code);
- GLES20.glCompileShader(shader);
- return shader;
- }
-
- private int loadTexture(String name)
- {
- Os.debug("Cards: loadTexture - " + name);
-
- final int[] tex = new int[1];
-
- /* Lookup the resource ID */
- int id = 0;
- try {
- id = R.drawable.class.getField(name).getInt(null);
- } catch(Exception e) {
- Os.debug("Cards: lookup failed for '" + name + "'", e);
- return 0;
- }
-
- /* Load the bitmap */
- Bitmap bitmap = BitmapFactory.decodeResource(this.res, id);
-
- /* Copy into OpenGL */
- GLES20.glGenTextures(1, tex, 0);
- GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[0]);
- GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
- GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
- GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
-
- return tex[0];
- }
-
- private FloatBuffer loadBuffer(float[] data)
- {
- ByteBuffer bytes = ByteBuffer.allocateDirect(data.length * 4);
- bytes.order(ByteOrder.nativeOrder());
-
- FloatBuffer buf = bytes.asFloatBuffer();
- buf.put(data);
- buf.position(0);
-
- return buf;
- }
-
/* GLSurfaceView Methods */
public Cards(Context context)
{
Matrix.translateM(this.model, 0,
0, 0, 1.5f);
}
+
+ /* Private methods */
+ private int loadShader(int type, String code)
+ {
+ Os.debug("Cards: loadShader");
+
+ int shader = GLES20.glCreateShader(type);
+ GLES20.glShaderSource(shader, code);
+ GLES20.glCompileShader(shader);
+ return shader;
+ }
+
+ private int loadTexture(String name)
+ {
+ Os.debug("Cards: loadTexture - " + name);
+
+ final int[] tex = new int[1];
+
+ /* Lookup the resource ID */
+ int id = 0;
+ try {
+ id = R.drawable.class.getField(name).getInt(null);
+ } catch(Exception e) {
+ Os.debug("Cards: lookup failed for '" + name + "'", e);
+ return 0;
+ }
+
+ /* Load the bitmap */
+ Bitmap bitmap = BitmapFactory.decodeResource(this.res, id);
+
+ /* Copy into OpenGL */
+ GLES20.glGenTextures(1, tex, 0);
+ GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[0]);
+ GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
+ GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
+ GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
+
+ return tex[0];
+ }
+
+ private FloatBuffer loadBuffer(float[] data)
+ {
+ ByteBuffer bytes = ByteBuffer.allocateDirect(data.length * 4);
+ bytes.order(ByteOrder.nativeOrder());
+
+ FloatBuffer buf = bytes.asFloatBuffer();
+ buf.put(data);
+ buf.position(0);
+
+ return buf;
+ }
}