5 <a HREF="index.html"> <IMG SRC="rsl.gif"> </a>
9 <h1>RSL_fraction_of...</h1>
14 <b>#include "rsl.h"</b> <br>
15 <b>float RSL_fraction_of_ray(<a href=RSL_ray_struct.html>Ray</a> *r, float lo, float hi, float range);<br>
16 float RSL_fraction_of_sweep(<a href=RSL_sweep_struct.html>Sweep</a> *s, float lo, float hi, float range);<br>
17 float RSL_fraction_of_volume(<a href=RSL_volume_struct.html>Volume</a> *v, float lo, float hi, float range);</b>
21 Compute the fraction of the <b>Volume</b>, <b>Sweep</b>, or <b>Ray</b> that contain values between <b>lo</b> and <b>hi</b> out to the range <b>range</b>. This is just a percentage.
25 Upon successful completion, a valid floating point number is returned.
30 <hr>Author: <a href=john.merritt.html>John H. Merritt</a>