gint y,
gint x_root,
gint y_root,
+ gdouble delta_x,
+ gdouble delta_y,
GdkScrollDirection direction)
{
NSPoint point;
event->scroll.state = get_keyboard_modifiers_from_ns_event (nsevent);
event->scroll.direction = direction;
event->scroll.device = _gdk_display->core_pointer;
+ event->scroll.delta_x = delta_x;
+ event->scroll.delta_y = delta_y;
}
static void
case NSScrollWheel:
{
- float dx = [nsevent deltaX];
- float dy = [nsevent deltaY];
- GdkScrollDirection direction;
+ GdkScrollDirection direction;
+ float dx;
+ float dy;
- if (dy != 0)
+ if (gdk_quartz_osx_version() >= GDK_OSX_LION &&
+ [nsevent hasPreciseScrollingDeltas])
+ {
+ dx = [nsevent scrollingDeltaX];
+ dy = [nsevent scrollingDeltaY];
+ direction = GDK_SCROLL_SMOOTH;
+
+ fill_scroll_event (window, event, nsevent, x, y, x_root, y_root,
+ -dx, -dy, direction);
+
+ /* Fall through for scroll buttons emulation */
+ }
+
+ dx = [nsevent deltaX];
+ dy = [nsevent deltaY];
+
+ if (dy != 0.0)
{
if (dy < 0.0)
direction = GDK_SCROLL_DOWN;
else
direction = GDK_SCROLL_UP;
- fill_scroll_event (window, event, nsevent, x, y, x_root, y_root, direction);
+ dy = fabs (dy);
+ dx = 0.0;
}
-
- if (dx != 0)
+ else if (dx != 0.0)
{
if (dx < 0.0)
direction = GDK_SCROLL_RIGHT;
else
direction = GDK_SCROLL_LEFT;
- fill_scroll_event (window, event, nsevent, x, y, x_root, y_root, direction);
+ dx = fabs (dx);
+ dy = 0.0;
+ }
+
+ if (dx != 0.0 || dy != 0.0)
+ {
+ if ([nsevent hasPreciseScrollingDeltas])
+ {
+ GdkEvent *emulated_event;
+
+ emulated_event = gdk_event_new (GDK_SCROLL);
+ _gdk_event_set_pointer_emulated (emulated_event, TRUE);
+ fill_scroll_event (window, emulated_event, nsevent,
+ x, y, x_root, y_root,
+ dx, dy, direction);
+ append_event (emulated_event, TRUE);
+ }
+ else
+ fill_scroll_event (window, event, nsevent,
+ x, y, x_root, y_root,
+ dx, dy, direction);
}
}
break;