#include <windows.h>
#endif
-#define FRAME_INTERVAL 16667 // microseconds
+#define FRAME_INTERVAL 16667 /* microseconds */
struct _GdkFrameClockIdlePrivate
{
/* We always emit ::before-paint and ::after-paint if
* any of the intermediate phases are requested and
* they don't get repeated if you freeze/thaw while
- * in them. */
+ * in them.
+ */
priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
maybe_start_idle (clock_idle);
/* If nothing is requested so we didn't start an idle, we need
* to skip to the end of the state chain, since the idle won't
- * run and do it for us. */
+ * run and do it for us.
+ */
if (priv->paint_idle_id == 0)
priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;