* kind of default construction (and construct-only arguments)
*/
- g_return_val_if_fail (visual != NULL, NULL);
+ g_return_val_if_fail (GDK_IS_VISUAL (visual), NULL);
colormap = g_object_new (GDK_TYPE_COLORMAP, NULL);
private = GDK_COLORMAP_PRIVATE_DATA (colormap);
gint return_val;
gint i;
- g_return_val_if_fail (GDK_IS_COLORMAP (colormap), 0);
+ g_return_val_if_fail (GDK_IS_COLORMAP (colormap), FALSE);
private = GDK_COLORMAP_PRIVATE_DATA (colormap);
nplanes, pixels, npixels);
if (return_val)
{
- for (i=0; i<npixels; i++)
+ for (i = 0; i < npixels; i++)
{
private->info[pixels[i]].ref_count++;
private->info[pixels[i]].flags |= GDK_COLOR_WRITEABLE;
pixels_to_free = g_new (gulong, npixels);
- for (i=0; i<npixels; i++)
+ for (i = 0; i < npixels; i++)
{
gulong pixel = pixels[i];
pixels = g_new (gulong, ncolors);
- for (i=0; i<ncolors; i++)
+ for (i = 0; i < ncolors; i++)
{
gulong pixel = colors[i].pixel;
if (private->private_val)
{
index = 0;
- for (i=0; i<ncolors; i++)
+ for (i = 0; i < ncolors; i++)
{
while ((index < colormap->size) && (private->info[index].ref_count != 0))
index++;
FALSE, NULL, 0, pixels, ncolors);
if (status)
{
- for (i=0; i<ncolors; i++)
+ for (i = 0; i < ncolors; i++)
{
colors[i].pixel = pixels[i];
success[i] = TRUE;
/* First, store the colors we have room for */
index = 0;
- for (i=0; i<ncolors; i++)
+ for (i = 0; i < ncolors; i++)
{
if (!success[i])
{
for (i = 0; i < colormap->size; i++)
available[i] = !(private->info[i].flags & GDK_COLOR_WRITEABLE);
- for (i=0; i<ncolors; i++)
+ for (i = 0; i < ncolors; i++)
{
if (!success[i])
{
private = GDK_COLORMAP_PRIVATE_DATA (colormap);
- for (i=0; i<ncolors; i++)
+ for (i = 0; i < ncolors; i++)
{
if (!success[i])
{
while (nremaining > 0)
{
- for (i=0; i<ncolors; i++)
+ for (i = 0; i < ncolors; i++)
{
if (!success[i])
{
/* Change back the values we flagged as permanent failures */
if (nfailed > 0)
{
- for (i=0; i<ncolors; i++)
+ for (i = 0; i < ncolors; i++)
if (success[i] == 2)
success[i] = FALSE;
nremaining = nfailed;
/* Check for an exact match among previously allocated colors */
- for (i=0; i<ncolors; i++)
+ for (i = 0; i < ncolors; i++)
{
if (!success[i])
{
g_return_val_if_fail (GDK_IS_COLORMAP (colormap), ncolors);
g_return_val_if_fail (colors != NULL, ncolors);
+ g_return_val_if_fail (success != NULL, ncolors);
private = GDK_COLORMAP_PRIVATE_DATA (colormap);
if (private->screen->closed)
return ncolors;
- for (i=0; i<ncolors; i++)
- {
- success[i] = FALSE;
- }
+ for (i = 0; i < ncolors; i++)
+ success[i] = FALSE;
switch (colormap->visual->type)
{
case GDK_VISUAL_TRUE_COLOR:
visual = colormap->visual;
- for (i=0; i<ncolors; i++)
+ for (i = 0; i < ncolors; i++)
{
colors[i].pixel = (((colors[i].red >> (16 - visual->red_prec)) << visual->red_shift) +
((colors[i].green >> (16 - visual->green_prec)) << visual->green_shift) +
break;
case GDK_VISUAL_STATIC_GRAY:
case GDK_VISUAL_STATIC_COLOR:
- for (i=0; i<ncolors; i++)
+ for (i = 0; i < ncolors; i++)
{
xcolor.red = colors[i].red;
xcolor.green = colors[i].green;
gint rdiff, gdiff, bdiff;
gint i, index;
- g_return_val_if_fail (cmap != NULL, 0);
- g_return_val_if_fail (color != NULL, 0);
-
colors = cmap->colors;
max = 3 * (65536);
index = -1;