Add an API to start or stop continually updating the frame clock.
This is a slight convenience for applcations and avoids the problem
of getting one more frame run after an animation stops, but the
primary motivation for this is because it looks like we might have
to use timeBeginPeriod()/timeEndPeriod() on Windows to get reasonably
accurate timing, and for that we'll need to know if there is an
animation running.
https://bugzilla.gnome.org/show_bug.cgi?id=693934
gdk_event_type_get_type
gdk_filter_return_get_type
gdk_flush
+gdk_frame_clock_begin_updating
+gdk_frame_clock_end_updating
gdk_frame_clock_get_current_timings
gdk_frame_clock_get_frame_counter
gdk_frame_clock_get_frame_time
* corresponding the requested phase will be emitted the next
* time the frame clock processes. Multiple calls to
* gdk_frame_clock_request_phase() will be combined togethe
- * and only one frame processed.
+ * and only one frame processed. If you are displaying animated
+ * content and want to continually request the
+ * %GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time,
+ * you should use gdk_frame_clock_begin_updating() instead, since
+ * this allows GTK+ to adjust system parameters to get maximally
+ * smooth animations.
*
* Since: 3.8
*/
GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->request_phase (frame_clock, phase);
}
+/**
+ * gdk_frame_clock_begin_updating:
+ * @frame_clock: a #GdkFrameClock
+ *
+ * Starts updates for an animation. Until a matching call to
+ * gdk_frame_clock_end_updating() is made, the frame clock will continually
+ * request a new frame with the %GDK_FRAME_CLOCK_PHASE_UPDATE phase.
+ * This function may be called multiple times and frames will be
+ * requested until gdk_frame_clock_end_updating() is called the same
+ * number of times.
+ *
+ * Since: 3.8
+ */
+void
+gdk_frame_clock_begin_updating (GdkFrameClock *frame_clock)
+{
+ g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock));
+
+ GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->begin_updating (frame_clock);
+}
+
+/**
+ * gdk_frame_clock_end_updating:
+ * @frame_clock: a #GdkFrameClock
+ *
+ * Stops updates for an animation. See the documentation for
+ * gdk_frame_clock_begin_updating().
+ *
+ * Since: 3.8
+ */
+void
+gdk_frame_clock_end_updating (GdkFrameClock *frame_clock)
+{
+ g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock));
+
+ GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->end_updating (frame_clock);
+}
void
_gdk_frame_clock_freeze (GdkFrameClock *clock)
void gdk_frame_clock_request_phase (GdkFrameClock *frame_clock,
GdkFrameClockPhase phase);
+GDK_AVAILABLE_IN_3_8
+void gdk_frame_clock_begin_updating (GdkFrameClock *frame_clock);
+GDK_AVAILABLE_IN_3_8
+void gdk_frame_clock_end_updating (GdkFrameClock *frame_clock);
+
/* Frame history */
GDK_AVAILABLE_IN_3_8
gint64 gdk_frame_clock_get_frame_counter (GdkFrameClock *frame_clock);
guint flush_idle_id;
guint paint_idle_id;
guint freeze_count;
+ guint updating_count;
GdkFrameClockPhase requested;
GdkFrameClockPhase phase;
return priv->frame_time;
}
+#define RUN_FLUSH_IDLE(priv) \
+ ((priv)->freeze_count == 0 && \
+ ((priv)->requested & GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
+
+/* The reason why we track updating_count separately here and don't
+ * just add GDK_FRAME_CLOCK_PHASE_UPDATE into ->request on every frame
+ * is so that we can avoid doing one more frame when an animation
+ * is cancelled.
+ */
+#define RUN_PAINT_IDLE(priv) \
+ ((priv)->freeze_count == 0 && \
+ (((priv)->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0 || \
+ (priv)->updating_count > 0))
+
static void
maybe_start_idle (GdkFrameClockIdle *clock_idle)
{
GdkFrameClockIdlePrivate *priv = clock_idle->priv;
- if (priv->freeze_count == 0 && priv->requested != 0)
+ if (RUN_FLUSH_IDLE (priv) || RUN_PAINT_IDLE (priv))
{
guint min_interval = 0;
min_interval = (min_interval_us + 500) / 1000;
}
- if (priv->flush_idle_id == 0 &&
- (priv->requested & GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
+ if (priv->flush_idle_id == 0 && RUN_FLUSH_IDLE (priv))
{
priv->flush_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_EVENTS + 1,
min_interval,
(GDestroyNotify) g_object_unref);
}
- if (priv->paint_idle_id == 0 &&
- !priv->in_paint_idle &&
- (priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
+ if (priv->paint_idle_id == 0 && RUN_PAINT_IDLE (priv))
{
priv->paint_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
min_interval,
}
}
+static void
+maybe_stop_idle (GdkFrameClockIdle *clock_idle)
+{
+ GdkFrameClockIdlePrivate *priv = clock_idle->priv;
+
+ if (priv->flush_idle_id != 0 && !RUN_FLUSH_IDLE (priv))
+ {
+ g_source_remove (priv->flush_idle_id);
+ priv->flush_idle_id = 0;
+ }
+
+ if (priv->paint_idle_id != 0 && !RUN_PAINT_IDLE (priv))
+ {
+ g_source_remove (priv->paint_idle_id);
+ priv->paint_idle_id = 0;
+ }
+}
+
static gint64
compute_min_next_frame_time (GdkFrameClockIdle *clock_idle,
gint64 last_frame_time)
g_signal_emit_by_name (G_OBJECT (clock), "flush-events");
- if ((priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
+ if ((priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0 ||
+ priv->updating_count > 0)
priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
else
priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
priv->min_next_frame_time = 0;
skip_to_resume_events =
- (priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0;
+ (priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0 &&
+ priv->updating_count == 0;
if (priv->phase > GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT)
{
case GDK_FRAME_CLOCK_PHASE_UPDATE:
if (priv->freeze_count == 0)
{
- if (priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE)
+ if ((priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE) != 0 ||
+ priv->updating_count > 0)
{
priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
g_signal_emit_by_name (G_OBJECT (clock), "update");
maybe_start_idle (clock_idle);
}
+static void
+gdk_frame_clock_idle_begin_updating (GdkFrameClock *clock)
+{
+ GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
+ GdkFrameClockIdlePrivate *priv = clock_idle->priv;
+
+ priv->updating_count++;
+ maybe_start_idle (clock_idle);
+}
+
+static void
+gdk_frame_clock_idle_end_updating (GdkFrameClock *clock)
+{
+ GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
+ GdkFrameClockIdlePrivate *priv = clock_idle->priv;
+
+ g_return_if_fail (priv->updating_count > 0);
+
+ priv->updating_count--;
+ maybe_stop_idle (clock_idle);
+}
+
static void
gdk_frame_clock_idle_freeze (GdkFrameClock *clock)
{
- GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
+ GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
+ GdkFrameClockIdlePrivate *priv = clock_idle->priv;
priv->freeze_count++;
-
- if (priv->freeze_count == 1)
- {
- if (priv->flush_idle_id)
- {
- g_source_remove (priv->flush_idle_id);
- priv->flush_idle_id = 0;
- }
- if (priv->paint_idle_id)
- {
- g_source_remove (priv->paint_idle_id);
- priv->paint_idle_id = 0;
- }
- }
+ maybe_stop_idle (clock_idle);
}
static void
frame_clock_class->get_frame_time = gdk_frame_clock_idle_get_frame_time;
frame_clock_class->request_phase = gdk_frame_clock_idle_request_phase;
+ frame_clock_class->begin_updating = gdk_frame_clock_idle_begin_updating;
+ frame_clock_class->end_updating = gdk_frame_clock_idle_end_updating;
frame_clock_class->freeze = gdk_frame_clock_idle_freeze;
frame_clock_class->thaw = gdk_frame_clock_idle_thaw;
void (* request_phase) (GdkFrameClock *clock,
GdkFrameClockPhase phase);
+ void (* begin_updating) (GdkFrameClock *clock);
+ void (* end_updating) (GdkFrameClock *clock);
void (* freeze) (GdkFrameClock *clock);
void (* thaw) (GdkFrameClock *clock);
GtkStyleContext *context)
{
_gtk_style_context_queue_invalidate (context, GTK_CSS_CHANGE_ANIMATE);
-
- /* A little blech to request one more than we need */
- gdk_frame_clock_request_phase (clock, GDK_FRAME_CLOCK_PHASE_UPDATE);
}
static gboolean
g_signal_handler_disconnect (priv->frame_clock,
priv->frame_clock_update_id);
priv->frame_clock_update_id = 0;
+ gdk_frame_clock_end_updating (priv->frame_clock);
}
}
"update",
G_CALLBACK (gtk_style_context_update),
context);
- gdk_frame_clock_request_phase (priv->frame_clock, GDK_FRAME_CLOCK_PHASE_UPDATE);
+ gdk_frame_clock_begin_updating (priv->frame_clock);
}
}
g_signal_handlers_disconnect_by_func (frame_clock,
(gpointer) gtk_widget_on_frame_clock_update,
widget);
+ gdk_frame_clock_end_updating (frame_clock);
}
}
unref_tick_callback_info (widget, info, l);
l = next;
}
-
- if (priv->tick_callbacks != NULL)
- gdk_frame_clock_request_phase (frame_clock,
- GDK_FRAME_CLOCK_PHASE_UPDATE);
}
static guint tick_callback_id;
g_signal_connect (frame_clock, "update",
G_CALLBACK (gtk_widget_on_frame_clock_update),
widget);
- gdk_frame_clock_request_phase (frame_clock,
- GDK_FRAME_CLOCK_PHASE_UPDATE);
+ gdk_frame_clock_begin_updating (frame_clock);
}
info = g_slice_new0 (GtkTickCallbackInfo);
g_signal_connect (frame_clock, "update",
G_CALLBACK (gtk_widget_on_frame_clock_update),
widget);
- gdk_frame_clock_request_phase (frame_clock,
- GDK_FRAME_CLOCK_PHASE_UPDATE);
+ gdk_frame_clock_begin_updating (frame_clock);
}
if (priv->context)
_gtk_container_stop_idle_sizer (GTK_CONTAINER (widget));
if (priv->tick_callbacks)
- g_signal_handlers_disconnect_by_func (frame_clock,
- (gpointer) gtk_widget_on_frame_clock_update,
- widget);
+ {
+ g_signal_handlers_disconnect_by_func (frame_clock,
+ (gpointer) gtk_widget_on_frame_clock_update,
+ widget);
+ gdk_frame_clock_end_updating (frame_clock);
+ }
if (priv->context)
gtk_style_context_set_frame_clock (priv->context, NULL);
gtk_widget_queue_draw (window);
}
-
- gdk_frame_clock_request_phase (frame_clock, GDK_FRAME_CLOCK_PHASE_UPDATE);
}
static GOptionEntry options[] = {
frame_clock = gtk_widget_get_frame_clock (window);
g_signal_connect (frame_clock, "update",
G_CALLBACK (on_update), NULL);
- gdk_frame_clock_request_phase (frame_clock, GDK_FRAME_CLOCK_PHASE_UPDATE);
+ gdk_frame_clock_begin_updating (frame_clock);
gtk_main ();