guint64 frame_time;
guint idle_id;
+ guint freeze_count;
GdkFrameClockPhase requested;
GdkFrameClockPhase phase;
priv = frame_clock_idle->priv;
priv->timer = g_timer_new ();
+ priv->freeze_count = 0;
}
static void
{
GdkFrameClockIdlePrivate *priv = clock_idle->priv;
- if (priv->idle_id == 0 && priv->requested != 0)
+ if (priv->idle_id == 0 && priv->freeze_count == 0 && priv->requested != 0)
{
priv->idle_id = gdk_threads_add_idle_full (GDK_PRIORITY_REDRAW,
gdk_frame_clock_paint_idle,
priv->frame_time = compute_frame_time (clock_idle);
- priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
- g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
- priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
- g_signal_emit_by_name (G_OBJECT (clock), "layout");
- priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
- g_signal_emit_by_name (G_OBJECT (clock), "paint");
- priv->phase = GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
- g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
- priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
+ switch (priv->phase)
+ {
+ case GDK_FRAME_CLOCK_PHASE_NONE:
+ case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
+ if (priv->freeze_count == 0)
+ {
+ priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
+ /* We always emit ::before-paint and ::after-paint even if
+ * not explicitly requested, and unlike other phases,
+ * they don't get repeated if you freeze/thaw while
+ * in them. */
+ g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
+ priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
+ }
+ case GDK_FRAME_CLOCK_PHASE_LAYOUT:
+ if (priv->freeze_count == 0)
+ {
+ priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
+ if (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT)
+ {
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
+ g_signal_emit_by_name (G_OBJECT (clock), "layout");
+ }
+ }
+ case GDK_FRAME_CLOCK_PHASE_PAINT:
+ if (priv->freeze_count == 0)
+ {
+ priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
+ if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
+ {
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
+ g_signal_emit_by_name (G_OBJECT (clock), "paint");
+ }
+ }
+ case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
+ if (priv->freeze_count == 0)
+ {
+ priv->phase = GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
+ g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
+ /* the ::after-paint phase doesn't get repeated on freeze/thaw */
+ priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
+ }
+ }
maybe_start_idle (clock_idle);
return priv->requested;
}
+static void
+gdk_frame_clock_idle_freeze (GdkFrameClock *clock)
+{
+ GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
+
+ priv->freeze_count++;
+
+ if (priv->freeze_count == 1)
+ {
+ if (priv->idle_id)
+ {
+ g_source_remove (priv->idle_id);
+ priv->idle_id = 0;
+ }
+ }
+}
+
+static void
+gdk_frame_clock_idle_thaw (GdkFrameClock *clock)
+{
+ GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
+ GdkFrameClockIdlePrivate *priv = clock_idle->priv;
+
+ g_return_if_fail (priv->freeze_count > 0);
+
+ priv->freeze_count--;
+ if (priv->freeze_count == 0)
+ maybe_start_idle (clock_idle);
+}
+
static void
gdk_frame_clock_idle_interface_init (GdkFrameClockInterface *iface)
{
iface->get_frame_time = gdk_frame_clock_idle_get_frame_time;
iface->request_phase = gdk_frame_clock_idle_request_phase;
iface->get_requested = gdk_frame_clock_idle_get_requested;
+ iface->freeze = gdk_frame_clock_idle_freeze;
+ iface->thaw = gdk_frame_clock_idle_thaw;
}
GdkFrameClock *