1 /* GDK - The GIMP Drawing Kit
2 * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
21 * Modified by the GTK+ Team and others 1997-2010. See the AUTHORS
22 * file for a list of people on the GTK+ Team. See the ChangeLog
23 * files for a list of changes. These files are distributed with
24 * GTK+ at ftp://ftp.gtk.org/pub/gtk/.
29 #include "gdkframeclockidle.h"
32 #define FRAME_INTERVAL 16667 // microseconds
34 struct _GdkFrameClockIdlePrivate
36 GdkFrameHistory *history;
38 /* timer_base is used to avoid ever going backward */
41 guint64 min_next_frame_time;
48 GdkFrameClockPhase requested;
49 GdkFrameClockPhase phase;
51 guint in_paint_idle : 1;
54 static gboolean gdk_frame_clock_flush_idle (void *data);
55 static gboolean gdk_frame_clock_paint_idle (void *data);
57 static void gdk_frame_clock_idle_finalize (GObject *object);
58 static void gdk_frame_clock_idle_interface_init (GdkFrameClockInterface *iface);
60 G_DEFINE_TYPE_WITH_CODE (GdkFrameClockIdle, gdk_frame_clock_idle, G_TYPE_OBJECT,
61 G_IMPLEMENT_INTERFACE (GDK_TYPE_FRAME_CLOCK,
62 gdk_frame_clock_idle_interface_init))
64 static gint64 sleep_serial;
65 static gint64 sleep_source_prepare_time;
66 static GSource *sleep_source;
69 sleep_source_prepare (GSource *source,
72 sleep_source_prepare_time = g_source_get_time (source);
78 sleep_source_check (GSource *source)
80 if (g_source_get_time (source) != sleep_source_prepare_time)
87 sleep_source_dispatch (GSource *source,
94 static GSourceFuncs sleep_source_funcs = {
97 sleep_source_dispatch,
102 get_sleep_serial (void)
104 if (sleep_source == NULL)
106 sleep_source = g_source_new (&sleep_source_funcs, sizeof (GSource));
108 g_source_set_priority (sleep_source, G_PRIORITY_HIGH);
109 g_source_attach (sleep_source, NULL);
110 g_source_unref (sleep_source);
117 gdk_frame_clock_idle_class_init (GdkFrameClockIdleClass *klass)
119 GObjectClass *gobject_class = (GObjectClass*) klass;
121 gobject_class->finalize = gdk_frame_clock_idle_finalize;
123 g_type_class_add_private (klass, sizeof (GdkFrameClockIdlePrivate));
127 gdk_frame_clock_idle_init (GdkFrameClockIdle *frame_clock_idle)
129 GdkFrameClockIdlePrivate *priv;
131 frame_clock_idle->priv = G_TYPE_INSTANCE_GET_PRIVATE (frame_clock_idle,
132 GDK_TYPE_FRAME_CLOCK_IDLE,
133 GdkFrameClockIdlePrivate);
134 priv = frame_clock_idle->priv;
136 priv->history = gdk_frame_history_new ();
137 priv->timer = g_timer_new ();
138 priv->freeze_count = 0;
142 gdk_frame_clock_idle_finalize (GObject *object)
144 GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (object)->priv;
146 g_timer_destroy (priv->timer);
148 G_OBJECT_CLASS (gdk_frame_clock_idle_parent_class)->finalize (object);
152 compute_frame_time (GdkFrameClockIdle *idle)
154 GdkFrameClockIdlePrivate *priv = idle->priv;
155 guint64 computed_frame_time;
158 elapsed = g_get_monotonic_time () + priv->timer_base;
159 if (elapsed < priv->frame_time)
161 /* clock went backward. adapt to that by forevermore increasing
162 * timer_base. For now, assume we've gone forward in time 1ms.
164 /* hmm. just fix GTimer? */
165 computed_frame_time = priv->frame_time + 1;
166 priv->timer_base += (priv->frame_time - elapsed) + 1;
170 computed_frame_time = elapsed;
173 return computed_frame_time;
177 gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
179 GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
180 guint64 computed_frame_time;
182 /* can't change frame time during a paint */
183 if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE &&
184 priv->phase != GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS)
185 return priv->frame_time;
187 /* Outside a paint, pick something close to "now" */
188 computed_frame_time = compute_frame_time (GDK_FRAME_CLOCK_IDLE (clock));
190 /* 16ms is 60fps. We only update frame time that often because we'd
191 * like to try to keep animations on the same start times.
192 * get_frame_time() would normally be used outside of a paint to
193 * record an animation start time for example.
195 if ((computed_frame_time - priv->frame_time) > FRAME_INTERVAL)
196 priv->frame_time = computed_frame_time;
198 return priv->frame_time;
202 maybe_start_idle (GdkFrameClockIdle *clock_idle)
204 GdkFrameClockIdlePrivate *priv = clock_idle->priv;
206 if (priv->freeze_count == 0)
208 guint min_interval = 0;
210 if (priv->min_next_frame_time != 0)
212 guint64 now = compute_frame_time (clock_idle);
213 guint64 min_interval_us = MAX (priv->min_next_frame_time, now) - now;
214 min_interval = (min_interval_us + 500) / 1000;
217 if (priv->flush_idle_id == 0 &&
218 (priv->requested & GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
220 priv->flush_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_EVENTS + 1,
222 gdk_frame_clock_flush_idle,
223 g_object_ref (clock_idle),
224 (GDestroyNotify) g_object_unref);
227 if (priv->paint_idle_id == 0 &&
228 !priv->in_paint_idle &&
229 (priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
231 priv->paint_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
233 gdk_frame_clock_paint_idle,
234 g_object_ref (clock_idle),
235 (GDestroyNotify) g_object_unref);
237 gdk_frame_clock_frame_requested (GDK_FRAME_CLOCK (clock_idle));
243 gdk_frame_clock_flush_idle (void *data)
245 GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
246 GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
247 GdkFrameClockIdlePrivate *priv = clock_idle->priv;
249 priv->flush_idle_id = 0;
251 if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE)
254 priv->phase = GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS;
255 priv->requested &= ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS;
257 g_signal_emit_by_name (G_OBJECT (clock), "flush-events");
259 if ((priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
260 priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
262 priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
268 gdk_frame_clock_paint_idle (void *data)
270 GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
271 GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
272 GdkFrameClockIdlePrivate *priv = clock_idle->priv;
273 gboolean skip_to_resume_events;
275 priv->paint_idle_id = 0;
276 priv->in_paint_idle = TRUE;
278 skip_to_resume_events =
279 (priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0;
281 if (!skip_to_resume_events)
285 case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
287 case GDK_FRAME_CLOCK_PHASE_NONE:
288 case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
289 if (priv->freeze_count == 0)
291 GdkFrameTimings *timings;
292 gint64 frame_counter;
294 priv->frame_time = compute_frame_time (clock_idle);
295 gdk_frame_history_begin_frame (priv->history);
296 frame_counter = gdk_frame_history_get_frame_counter (priv->history);
297 timings = gdk_frame_history_get_timings (priv->history, frame_counter);
298 gdk_frame_timings_set_frame_time (timings, priv->frame_time);
300 gdk_frame_timings_set_slept_before (timings,
301 priv->sleep_serial != get_sleep_serial ());
303 priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
305 /* We always emit ::before-paint and ::after-paint if
306 * any of the intermediate phases are requested and
307 * they don't get repeated if you freeze/thaw while
309 priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
310 g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
311 priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
313 case GDK_FRAME_CLOCK_PHASE_UPDATE:
314 if (priv->freeze_count == 0)
316 if (priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE)
318 priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
319 g_signal_emit_by_name (G_OBJECT (clock), "update");
322 case GDK_FRAME_CLOCK_PHASE_LAYOUT:
323 if (priv->freeze_count == 0)
325 priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
326 if (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT)
328 priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
329 g_signal_emit_by_name (G_OBJECT (clock), "layout");
332 case GDK_FRAME_CLOCK_PHASE_PAINT:
333 if (priv->freeze_count == 0)
335 priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
336 if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
338 priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
339 g_signal_emit_by_name (G_OBJECT (clock), "paint");
342 case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
343 if (priv->freeze_count == 0)
345 priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
346 g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
347 /* the ::after-paint phase doesn't get repeated on freeze/thaw,
349 priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
351 case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
356 if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
358 priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
359 g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
362 if (priv->freeze_count == 0)
363 priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
365 priv->in_paint_idle = FALSE;
367 if (priv->freeze_count == 0 && priv->requested != 0)
369 /* We need to start over again immediately - this implies that there is no
370 * throttling at the backend layer, so we need to back-off ourselves.
373 priv->min_next_frame_time = priv->frame_time + FRAME_INTERVAL;
374 maybe_start_idle (clock_idle);
378 priv->min_next_frame_time = 0;
381 if (priv->freeze_count == 0)
382 priv->sleep_serial = get_sleep_serial ();
388 gdk_frame_clock_idle_request_phase (GdkFrameClock *clock,
389 GdkFrameClockPhase phase)
391 GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
392 GdkFrameClockIdlePrivate *priv = clock_idle->priv;
394 priv->requested |= phase;
395 maybe_start_idle (clock_idle);
398 static GdkFrameClockPhase
399 gdk_frame_clock_idle_get_requested (GdkFrameClock *clock)
401 GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
403 return priv->requested;
407 gdk_frame_clock_idle_freeze (GdkFrameClock *clock)
409 GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
411 priv->freeze_count++;
413 if (priv->freeze_count == 1)
415 if (priv->flush_idle_id)
417 g_source_remove (priv->flush_idle_id);
418 priv->flush_idle_id = 0;
420 if (priv->paint_idle_id)
422 g_source_remove (priv->paint_idle_id);
423 priv->paint_idle_id = 0;
429 gdk_frame_clock_idle_thaw (GdkFrameClock *clock)
431 GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
432 GdkFrameClockIdlePrivate *priv = clock_idle->priv;
434 g_return_if_fail (priv->freeze_count > 0);
436 priv->freeze_count--;
437 if (priv->freeze_count == 0)
439 maybe_start_idle (clock_idle);
440 /* If nothing is requested so we didn't start an idle, we need
441 * to skip to the end of the state chain, since the idle won't
442 * run and do it for us. */
443 if (priv->paint_idle_id == 0)
444 priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
446 priv->sleep_serial = get_sleep_serial ();
450 static GdkFrameHistory *
451 gdk_frame_clock_idle_get_history (GdkFrameClock *clock)
453 GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
454 GdkFrameClockIdlePrivate *priv = clock_idle->priv;
456 return priv->history;
460 gdk_frame_clock_idle_interface_init (GdkFrameClockInterface *iface)
462 iface->get_frame_time = gdk_frame_clock_idle_get_frame_time;
463 iface->request_phase = gdk_frame_clock_idle_request_phase;
464 iface->get_requested = gdk_frame_clock_idle_get_requested;
465 iface->freeze = gdk_frame_clock_idle_freeze;
466 iface->thaw = gdk_frame_clock_idle_thaw;
467 iface->get_history = gdk_frame_clock_idle_get_history;
471 _gdk_frame_clock_idle_new (void)
473 GdkFrameClockIdle *clock;
475 clock = g_object_new (GDK_TYPE_FRAME_CLOCK_IDLE, NULL);
477 return GDK_FRAME_CLOCK (clock);