- glLineWidth(poly->width);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glEnable(GL_POLYGON_SMOOTH);
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_POINT_SMOOTH);
+
+ if (!poly->color[3] && poly->border[3] && poly->width > 1) {
+ /* Draw line border in the middle */
+ glColor4d(0,0,0,1);
+
+ glPointSize(poly->width*2);
+ glLineWidth(poly->width*2);
+
+ glPolygonOffset(2, 2);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
+ grits_poly_runlist(poly, 1, grits_poly_outline);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ grits_poly_runlist(poly, 1, grits_poly_outline);
+ }
+