+static guint load_tex(gchar *filename)
+{
+ GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file(filename, NULL);
+ guchar *pixels = gdk_pixbuf_get_pixels(pixbuf);
+ int width = gdk_pixbuf_get_width(pixbuf);
+ int height = gdk_pixbuf_get_height(pixbuf);
+ int alpha = gdk_pixbuf_get_has_alpha(pixbuf);
+ guint tex;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0,
+ (alpha ? GL_RGBA : GL_RGB), GL_UNSIGNED_BYTE, pixels);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
+ g_object_unref(pixbuf);
+ return tex;
+}
+