gint height = gdk_pixbuf_get_height(pixbuf);
guint *tex = g_new0(guint, 1);
- gis_viewer_begin(self->viewer);
glGenTextures(1, tex);
glBindTexture(GL_TEXTURE_2D, *tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glFlush();
- gis_viewer_end(self->viewer);
tile->data = tex;
gtk_widget_queue_draw(GTK_WIDGET(self->viewer));