glBegin(GL_QUADS);
glTexCoord2f(1, 0); glVertex3f(width, 0 , 0); // 0 - 3 0
glTexCoord2f(1, 1); glVertex3f(width, height, 0); // 1 - | |
glBegin(GL_QUADS);
glTexCoord2f(1, 0); glVertex3f(width, 0 , 0); // 0 - 3 0
glTexCoord2f(1, 1); glVertex3f(width, height, 0); // 1 - | |