]> Pileus Git - grits/blobdiff - src/plugin-ridge.c
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[grits] / src / plugin-ridge.c
index 9ab037f235174bd9a8498c734623f8423d3bbf92..b099a08b6cfea32fcb7c3ca91e04fe95a68a5e85 100644 (file)
 #include <stdio.h>
 
 #include "aweather-gui.h"
+#include "plugin-ridge.h"
 #include "data.h"
 
+/****************
+ * GObject code *
+ ****************/
+static void aweather_ridge_plugin_init(AWeatherPluginInterface *iface);
+static void aweather_ridge_expose(AWeatherPlugin *_ridge);
+G_DEFINE_TYPE_WITH_CODE(AWeatherRidge, aweather_ridge, G_TYPE_OBJECT,
+               G_IMPLEMENT_INTERFACE(AWEATHER_TYPE_PLUGIN,
+                       aweather_ridge_plugin_init));
+static void aweather_ridge_class_init(AWeatherRidgeClass *klass)
+{
+       GObjectClass *object_class = (GObjectClass*)klass;
+}
+static void aweather_ridge_plugin_init(AWeatherPluginInterface *iface)
+{
+       /* Add methods to the interface */
+       iface->expose = aweather_ridge_expose;
+}
+static void aweather_ridge_init(AWeatherRidge *ridge)
+{
+       /* Set defaults */
+       ridge->gui = NULL;
+}
+
+
+/***********
+ * Helpers *
+ ***********/
 enum {
        LAYER_TOPO,
        LAYER_COUNTY,
@@ -46,21 +74,22 @@ static layer_t layers[] = {
        [LAYER_TOPO]     = {"Topo",     "Overlays/Topo/Short/%s_Topo_Short.jpg",         TRUE,  1, 0},
        [LAYER_COUNTY]   = {"Counties", "Overlays/County/Short/%s_County_Short.gif",     TRUE,  3, 0},
        [LAYER_RIVERS]   = {"Rivers",   "Overlays/Rivers/Short/%s_Rivers_Short.gif",     FALSE, 4, 0},
-       [LAYER_HIGHWAYS] = {"Highways", "Overlays/Highways/Short/%s_Highways_Short.gif", TRUE,  5, 0},
+       [LAYER_HIGHWAYS] = {"Highways", "Overlays/Highways/Short/%s_Highways_Short.gif", FALSE, 5, 0},
        [LAYER_CITY]     = {"Cities",   "Overlays/Cities/Short/%s_City_Short.gif",       TRUE,  6, 0},
 };
 
-static AWeatherGui *gui = NULL;
+/* TODO: Remove this */
+AWeatherGui *old_gui = NULL;
 
 /**
  * Load an image into an OpenGL texture
  * \param  filename  Path to the image file
  * \return The OpenGL identifier for the texture
  */
-void load_texture(gchar *filename, gpointer _layer)
+void load_texture(gchar *filename, gboolean updated, gpointer _layer)
 {
        layer_t *layer = _layer;
-       aweather_gui_gl_begin(gui);
+       aweather_gui_gl_begin(old_gui);
 
        /* Load image */
        GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file(filename, NULL);
@@ -72,6 +101,7 @@ void load_texture(gchar *filename, gpointer _layer)
        int        format = gdk_pixbuf_get_has_alpha(pixbuf) ? GL_RGBA : GL_RGB;
 
        /* Create Texture */
+       glDeleteTextures(1, &layer->tex);
        glGenTextures(1, &layer->tex);
        glBindTexture(GL_TEXTURE_2D, layer->tex); // 2d texture (x and y size)
 
@@ -87,56 +117,40 @@ void load_texture(gchar *filename, gpointer _layer)
                base);
        g_free(base);
 
-       aweather_gui_gl_end(gui);
+       aweather_gui_gl_end(old_gui);
+
+       g_object_unref(pixbuf);
 
        /* Redraw */
-       gtk_widget_queue_draw(aweather_gui_get_widget(gui, "drawing"));
+       aweather_gui_gl_redraw(old_gui);
 }
 
-static void set_site(AWeatherView *view, gchar *site, gpointer user_data)
+static void set_site(AWeatherView *view, gchar *site, AWeatherRidge *ridge)
 {
-       g_message("location changed to %s", site);
+       g_message("site changed to %s", site);
        for (int i = 0; i < LAYER_COUNT; i++) {
                gchar *base = "http://radar.weather.gov/ridge/";
                gchar *path  = g_strdup_printf(layers[i].fmt, site);
-               cache_file(base, path, load_texture, &layers[i]);
+               cache_file(base, path, AWEATHER_NEVER, load_texture, &layers[i]);
                g_free(path);
        }
 }
 
-static gboolean expose(GtkWidget *da, GdkEventExpose *event, gpointer user_data)
-{
-       g_message("ridge:expose");
-       glPushMatrix();
-       glEnable(GL_TEXTURE_2D);
-       glColor4f(1,1,1,1);
-
-       for (int i = 0; i < LAYER_COUNT; i++) {
-               if (!layers[i].enabled)
-                       continue;
-               glBindTexture(GL_TEXTURE_2D, layers[i].tex);
-               glBegin(GL_POLYGON);
-               glTexCoord2f(0.0, 0.0); glVertex3f(250*1000*-1.0, 250*1000* 1.0, layers[i].z);
-               glTexCoord2f(0.0, 1.0); glVertex3f(250*1000*-1.0, 250*1000*-1.0, layers[i].z);
-               glTexCoord2f(1.0, 1.0); glVertex3f(250*1000* 1.0, 250*1000*-1.0, layers[i].z);
-               glTexCoord2f(1.0, 0.0); glVertex3f(250*1000* 1.0, 250*1000* 1.0, layers[i].z);
-               glEnd();
-       }
-
-       glPopMatrix();
-       return FALSE;
-}
-
 void toggle_layer(GtkToggleButton *check, gpointer _layer)
 {
        layer_t *layer = _layer;
        layer->enabled = gtk_toggle_button_get_active(check);
-       gtk_widget_queue_draw(aweather_gui_get_widget(gui, "drawing"));
+       aweather_gui_gl_redraw(old_gui);
 }
 
-gboolean ridge_init(AWeatherGui *_gui)
+/***********
+ * Methods *
+ ***********/
+AWeatherRidge *aweather_ridge_new(AWeatherGui *gui)
 {
-       gui = _gui;
+       AWeatherRidge *ridge = g_object_new(AWEATHER_TYPE_RIDGE, NULL);
+       ridge->gui = old_gui = gui;
+
        AWeatherView *view    = aweather_gui_get_view(gui);
        GtkWidget    *drawing = aweather_gui_get_widget(gui, "drawing");
        GtkWidget    *config  = aweather_gui_get_widget(gui, "tabs");
@@ -154,9 +168,31 @@ gboolean ridge_init(AWeatherGui *_gui)
        gtk_container_add(GTK_CONTAINER(body), hbox);
        gtk_notebook_append_page(GTK_NOTEBOOK(config), body, tab);
 
-       /* Set up OpenGL Stuff */
-       g_signal_connect(drawing, "expose-event",     G_CALLBACK(expose),    NULL);
-       g_signal_connect(view,    "location-changed", G_CALLBACK(set_site),  NULL);
+       g_signal_connect(view,    "site-changed", G_CALLBACK(set_site),  ridge);
+
+       return ridge;
+}
+
+static void aweather_ridge_expose(AWeatherPlugin *_ridge)
+{
+       AWeatherRidge *ridge = AWEATHER_RIDGE(_ridge);
+
+       g_message("ridge:expose");
+       glPushMatrix();
+       glEnable(GL_TEXTURE_2D);
+       glColor4f(1,1,1,1);
+
+       for (int i = 0; i < LAYER_COUNT; i++) {
+               if (!layers[i].enabled)
+                       continue;
+               glBindTexture(GL_TEXTURE_2D, layers[i].tex);
+               glBegin(GL_POLYGON);
+               glTexCoord2f(0.0, 0.0); glVertex3f(240*1000*-1.0, 282*1000* 1.0, layers[i].z);
+               glTexCoord2f(0.0, 1.0); glVertex3f(240*1000*-1.0, 282*1000*-1.0, layers[i].z);
+               glTexCoord2f(1.0, 1.0); glVertex3f(240*1000* 1.0, 282*1000*-1.0, layers[i].z);
+               glTexCoord2f(1.0, 0.0); glVertex3f(240*1000* 1.0, 282*1000* 1.0, layers[i].z);
+               glEnd();
+       }
 
-       return TRUE;
+       glPopMatrix();
 }