int format = gdk_pixbuf_get_has_alpha(pixbuf) ? GL_RGBA : GL_RGB;
/* Create Texture */
+ glDeleteTextures(1, &layer->tex);
glGenTextures(1, &layer->tex);
glBindTexture(GL_TEXTURE_2D, layer->tex); // 2d texture (x and y size)
aweather_gui_gl_end(gui);
+ g_object_unref(pixbuf);
+
/* Redraw */
gtk_widget_queue_draw(aweather_gui_get_widget(gui, "drawing"));
}