* \param filename Path to the image file
* \return The OpenGL identifier for the texture
*/
-void load_texture(const gchar *filename, gpointer _layer)
+void load_texture(gchar *filename, gpointer _layer)
{
layer_t *layer = _layer;
aweather_gui_gl_begin(gui);
aweather_gui_gl_end(gui);
/* Redraw */
- gtk_widget_queue_draw(GTK_WIDGET(aweather_gui_get_drawing(gui)));
+ gtk_widget_queue_draw(aweather_gui_get_widget(gui, "drawing"));
}
static void set_site(AWeatherView *view, gchar *site, gpointer user_data)
glBindTexture(GL_TEXTURE_2D, layers[i].tex);
glBegin(GL_POLYGON);
- glTexCoord2f(0.0, 0.0); glVertex3f(500*1000*-1.0, 500*1000* 1.0, layers[i].z);
- glTexCoord2f(0.0, 1.0); glVertex3f(500*1000*-1.0, 500*1000*-1.0, layers[i].z);
- glTexCoord2f(1.0, 1.0); glVertex3f(500*1000* 1.0, 500*1000*-1.0, layers[i].z);
- glTexCoord2f(1.0, 0.0); glVertex3f(500*1000* 1.0, 500*1000* 1.0, layers[i].z);
+ glTexCoord2f(0.0, 0.0); glVertex3f(250*1000*-1.0, 250*1000* 1.0, layers[i].z);
+ glTexCoord2f(0.0, 1.0); glVertex3f(250*1000*-1.0, 250*1000*-1.0, layers[i].z);
+ glTexCoord2f(1.0, 1.0); glVertex3f(250*1000* 1.0, 250*1000*-1.0, layers[i].z);
+ glTexCoord2f(1.0, 0.0); glVertex3f(250*1000* 1.0, 250*1000* 1.0, layers[i].z);
glEnd();
}
gboolean ridge_init(AWeatherGui *_gui)
{
gui = _gui;
- GtkDrawingArea *drawing = aweather_gui_get_drawing(gui);
+ GtkDrawingArea *drawing = GTK_DRAWING_AREA(aweather_gui_get_widget(gui, "drawing"));
AWeatherView *view = aweather_gui_get_view(gui);
/* Set up OpenGL Stuff */