]> Pileus Git - grits/blobdiff - src/objects/grits-volume.c
Add GritsVolume for 3D volume rendering
[grits] / src / objects / grits-volume.c
diff --git a/src/objects/grits-volume.c b/src/objects/grits-volume.c
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+/*
+ * Copyright (C) 2009-2010 Andy Spencer <andy753421@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/**
+ * SECTION:grits-volume
+ * @short_description: 3-D gridded vovlume
+ *
+ * Each #GritsVolume consistes of a 3-dimentional grid of data points each
+ * consisting of a value.
+ *
+ * Currently iso-surfaces are extracted and displayed when rendering the volume
+ * data.
+ */
+
+#include <config.h>
+#include <math.h>
+#include <glib.h>
+#include <GL/gl.h>
+#include <gdk/gdkgl.h>
+#include "grits-volume.h"
+
+/* Drawing */
+static void draw_points(VolGrid *grid, gdouble level)
+{
+       glPointSize(200./grid->xs);
+       glBegin(GL_POINTS);
+       for (int x = 0; x < grid->xs; x++)
+       for (int y = 0; y < grid->ys; y++)
+       for (int z = 0; z < grid->zs; z++) {
+               VolPoint *pt = vol_grid_get(grid, x, y, z);
+               if (pt->value < level)
+                       continue;
+
+               g_debug("(%d,%d,%d) value=%f", x, y, z, pt->value);
+
+               glColor4f(1.0, 1.0, 1.0, pt->value/100);
+               glVertex3dv((double*)&pt->c);
+       }
+       glEnd();
+}
+
+static void draw_iso(GList *tris)
+{
+       g_debug("GritsVolume: draw_iso");
+       glDisable(GL_CULL_FACE);
+       glBegin(GL_TRIANGLES);
+       for (GList *cur = tris; cur; cur = cur->next) {
+               VolTriangle *tri = cur->data;
+               VolCoord c[3] = {tri->v[0]->c,    tri->v[1]->c,    tri->v[2]->c   };
+               VolCoord n[3] = {tri->v[0]->norm, tri->v[1]->norm, tri->v[2]->norm};
+
+               /* Normalize normal vector */
+               for (int i = 0; i < 3; i++) {
+                       double total = sqrt(
+                               n[i].x * n[i].x +
+                               n[i].y * n[i].y +
+                               n[i].z * n[i].z);
+                       if (total == 0)
+                               continue; // wtf
+                       n[i].x = n[i].x / total;
+                       n[i].y = n[i].y / total;
+                       n[i].z = n[i].z / total;
+               }
+
+               //for (int i = 0; i < 3; i++)
+               //      g_debug("norm=%f,%f,%f",
+               //              n[i].x, n[i].y, n[i].z);
+               //glNormal3dv((double*)&tri->norm);
+               glNormal3dv((double*)&n[0]); glVertex3dv((double*)&c[0]);
+               glNormal3dv((double*)&n[1]); glVertex3dv((double*)&c[1]);
+               glNormal3dv((double*)&n[2]); glVertex3dv((double*)&c[2]);
+       }
+       glEnd();
+}
+
+static void draw(GritsObject *_volume, GritsOpenGL *opengl)
+{
+       g_debug("GritsVolume: draw");
+       GritsVolume *volume = GRITS_VOLUME(_volume);
+
+       gfloat amb[4] = {};
+       gfloat dif[4] = {};
+       switch (volume->disp) {
+       case GRITS_VOLUME_SURFACE:
+               glDisable(GL_COLOR_MATERIAL);
+               amb[0] = (double)volume->color[0] / 0xff;
+               amb[1] = (double)volume->color[1] / 0xff;
+               amb[2] = (double)volume->color[2] / 0xff;
+               amb[3] = 1;
+               dif[0] = (double)volume->color[0] / 0xff;
+               dif[1] = (double)volume->color[1] / 0xff;
+               dif[2] = (double)volume->color[2] / 0xff;
+               dif[3] = 1;
+               glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
+               glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, dif);
+               draw_iso(volume->tris);
+               break;
+       case GRITS_VOLUME_POINTS:
+               draw_points(volume->grid, volume->level);
+               break;
+       }
+}
+
+/* Idle update */
+gboolean update_iso(gpointer _volume)
+{
+       GritsVolume *volume = _volume;
+       if (volume->tris) {
+               g_list_foreach(volume->tris, (GFunc)vol_triangle_free, NULL);
+               g_list_free(volume->tris);
+       }
+       volume->tris = marching_cubes(volume->grid, volume->level);
+       volume->update_id = 0;
+       grits_object_queue_draw(GRITS_OBJECT(volume));
+       return FALSE;
+}
+
+/***********
+ * Methods *
+ ***********/
+void grits_volume_set_level(GritsVolume *volume, gdouble level)
+{
+       volume->level = level;
+       if (!volume->update_id)
+               volume->update_id = g_idle_add(update_iso, volume);
+}
+
+GritsVolume *grits_volume_new(VolGrid *grid)
+{
+       g_debug("GritsVolume: new - %p[%d][%d][%d]",
+                       grid, grid->xs, grid->ys, grid->zs);
+       GritsVolume *volume = g_object_new(GRITS_TYPE_VOLUME, NULL);
+       volume->grid = grid;
+       return volume;
+}
+
+/* GObject code */
+G_DEFINE_TYPE(GritsVolume, grits_volume, GRITS_TYPE_OBJECT);
+static void grits_volume_init(GritsVolume *volume)
+{
+}
+
+static void grits_volume_finalize(GObject *_volume)
+{
+       GritsVolume *volume = GRITS_VOLUME(_volume);
+       volume->color[0] = 1;
+       volume->color[1] = 1;
+       volume->color[2] = 1;
+       volume->color[3] = 1;
+       //g_debug("GritsVolume: finalize - %s", volume->label);
+}
+
+static void grits_volume_class_init(GritsVolumeClass *klass)
+{
+       g_debug("GritsVolume: class_init");
+       GObjectClass *gobject_class = G_OBJECT_CLASS(klass);
+       gobject_class->finalize = grits_volume_finalize;
+
+       GritsObjectClass *object_class = GRITS_OBJECT_CLASS(klass);
+       object_class->draw = draw;
+}