]> Pileus Git - grits/blobdiff - src/objects/grits-tile.c
Move threading out of tile update/gc functions
[grits] / src / objects / grits-tile.c
index 736e374df12812826bb053e30357994c72fe1267..e42a1606338d916f0704ff1959e4aece9db7edbe 100644 (file)
  * representing the OpenGL texture to use when drawing the tile.
  */
 
+#define GL_GLEXT_PROTOTYPES
 #include <config.h>
 #include <math.h>
+#include <string.h>
 #include "gtkgl.h"
 #include "grits-tile.h"
 
-guint  grits_tile_mask = 0;
+static guint  grits_tile_mask = 0;
 
 gchar *grits_tile_path_table[2][2] = {
        {"00.", "01."},
@@ -65,7 +67,7 @@ GritsTile *grits_tile_new(GritsTile *parent,
        grits_bounds_set_bounds(&tile->coords, 0, 1, 1, 0);
        grits_bounds_set_bounds(&tile->edge, n, s, e, w);
        if (parent)
-               tile->proj = parent->proj;
+               tile->proj   = parent->proj;
        return tile;
 }
 
@@ -126,6 +128,7 @@ static gboolean _grits_tile_precise(GritsPoint *eye, GritsBounds *bounds,
         * (yet?) test if the tile would be drawn */
        gdouble scale = eye->elev / min_dist;
        view_res /= scale;
+       view_res *= 1.8;
        //view_res /= 1.4; /* make it a little nicer, not sure why this is needed */
        //g_message("tile=(%7.2f %7.2f %7.2f %7.2f) "
        //          "eye=(%9.1f %9.1f %9.1f) "
@@ -140,6 +143,7 @@ static gboolean _grits_tile_precise(GritsPoint *eye, GritsBounds *bounds,
 
 static void _grits_tile_split_latlon(GritsTile *tile)
 {
+       //g_debug("GritsTile: split - %p", tile);
        const gdouble rows = G_N_ELEMENTS(tile->children);
        const gdouble cols = G_N_ELEMENTS(tile->children[0]);
        const gdouble lat_dist = tile->edge.n - tile->edge.s;
@@ -148,12 +152,18 @@ static void _grits_tile_split_latlon(GritsTile *tile)
        const gdouble lon_step = lon_dist / cols;
 
        int row, col;
-       grits_tile_foreach_index(tile, row, col)
-               tile->children[row][col] = grits_tile_new(tile,
-                       tile->edge.n - lat_step*(row+0),  // north
-                       tile->edge.n - lat_step*(row+1),  // south
-                       tile->edge.w + lon_step*(col+1),  // east
-                       tile->edge.w + lon_step*(col+0)); // west
+       grits_tile_foreach_index(tile, row, col) {
+               if (!tile->children[row][col])
+                       tile->children[row][col] =
+                               grits_tile_new(tile, 0, 0, 0, 0);
+               /* Set edges aferwards so that north and south
+                * get reset for mercator projections */
+               GritsTile *child = tile->children[row][col];
+               child->edge.n = tile->edge.n - lat_step*(row+0);
+               child->edge.s = tile->edge.n - lat_step*(row+1);
+               child->edge.e = tile->edge.w + lon_step*(col+1);
+               child->edge.w = tile->edge.w + lon_step*(col+0);
+       }
 }
 
 static void _grits_tile_split_mercator(GritsTile *tile)
@@ -195,40 +205,133 @@ void grits_tile_update(GritsTile *tile, GritsPoint *eye,
                gdouble res, gint width, gint height,
                GritsTileLoadFunc load_func, gpointer user_data)
 {
-       //g_debug("GritsTile: update - %p->atime = %u",
-       //              tile, (guint)tile->atime);
        GritsTile *child;
 
        if (tile == NULL)
                return;
 
-       if (!tile->data)
-               load_func(tile, user_data);
-
-       tile->atime = time(NULL);
+       //g_debug("GritsTile: update - %p->atime = %u",
+       //              tile, (guint)tile->atime);
 
-       /* Is this tile high enough resolution? */
-       if (_grits_tile_precise(eye, &tile->edge, res, width, height)) {
-               grits_tile_foreach(tile, child)
-                       if (child)
-                               GRITS_OBJECT(child)->hidden = TRUE;
+       /* Is the parent tile's texture high enough
+        * resolution for this part? */
+       gint xs = G_N_ELEMENTS(tile->children);
+       gint ys = G_N_ELEMENTS(tile->children[0]);
+       if (tile->parent && _grits_tile_precise(eye, &tile->edge,
+                               res, width/xs, height/ys)) {
+               GRITS_OBJECT(tile)->hidden = TRUE;
                return;
        }
 
-       /* Need more resolution, split tile and update recursively */
-       if (!tile->children[0][0]) {
-               switch (tile->proj) {
-               case GRITS_PROJ_LATLON:   _grits_tile_split_latlon(tile);   break;
-               case GRITS_PROJ_MERCATOR: _grits_tile_split_mercator(tile); break;
+       /* Load the tile */
+       if (!tile->load && !tile->data && !tile->tex && !tile->pixels && !tile->pixbuf)
+               load_func(tile, user_data);
+       tile->atime = time(NULL);
+       tile->load  = TRUE;
+       GRITS_OBJECT(tile)->hidden = FALSE;
+
+       /* Split tile if needed */
+       grits_tile_foreach(tile, child) {
+               if (child == NULL) {
+                       switch (tile->proj) {
+                       case GRITS_PROJ_LATLON:   _grits_tile_split_latlon(tile);   break;
+                       case GRITS_PROJ_MERCATOR: _grits_tile_split_mercator(tile); break;
+                       }
                }
        }
 
-       grits_tile_foreach(tile, child) {
-               GRITS_OBJECT(child)->hidden = FALSE;
+       /* Update recursively */
+       grits_tile_foreach(tile, child)
                grits_tile_update(child, eye, res, width, height,
                                load_func, user_data);
-       }
+}
+
+/**
+ * grits_tile_load_pixels:
+ * @tile:   the tile to load data into
+ * @pixels: buffered pixel data
+ * @width:  width of the pixel buffer (in pixels)
+ * @height: height of the pixel buffer (in pixels)
+ * @alpha:  TRUE if the pixel data contains an alpha channel
+ *
+ * Load tile data from an in memory pixel buffer.
+ *
+ * This function is thread safe and my be called from outside the main thread.
+ *
+ * Ownership of the pixel buffer is passed to the tile, it should not be freed
+ * or modified after calling this function.
+ *
+ * Returns: TRUE if the image was loaded successfully
+ */
+gboolean grits_tile_load_pixels(GritsTile *tile, guchar *pixels,
+               gint width, gint height, gint alpha)
+{
+       g_debug("GritsTile: load_pixels - %p -> %p (%dx%d:%d)",
+                       tile, pixels, width, height, alpha);
+
+       /* Copy pixbuf data for callback */
+       tile->width  = width;
+       tile->height = height;
+       tile->alpha  = alpha;
+       tile->pixels = pixels;
+
+       /* Queue OpenGL texture load/draw */
+       grits_object_queue_draw(GRITS_OBJECT(tile));
+       return TRUE;
+}
+
+/**
+ * grits_tile_load_file:
+ * @tile: the tile to load data into
+ * @file: path to an image file to load
+ *
+ * Load tile data from a GdkPixbuf
+ * This function is thread safe and my be called from outside the main thread.
+ *
+ * Returns: TRUE if the image was loaded successfully
+ */
+gboolean grits_tile_load_pixbuf(GritsTile *tile, GdkPixbuf *pixbuf)
+{
+       g_debug("GritsTile: load_pixbuf %p -> %p", tile, pixbuf);
+
+       /* Copy pixbuf data for callback */
+       tile->pixbuf = g_object_ref(pixbuf);
+       tile->width  = gdk_pixbuf_get_width(pixbuf);
+       tile->height = gdk_pixbuf_get_height(pixbuf);
+       tile->alpha  = gdk_pixbuf_get_has_alpha(pixbuf);
+
+       /* Queue OpenGL texture load/draw */
+       grits_object_queue_draw(GRITS_OBJECT(tile));
+
+       return TRUE;
+}
+
+/**
+ * grits_tile_load_file:
+ * @tile: the tile to load data into
+ * @file: path to an image file to load
+ *
+ * Load tile data from an image file
+ * This function is thread safe and my be called from outside the main thread.
+ *
+ * Returns: TRUE if the image was loaded successfully
+ */
+gboolean grits_tile_load_file(GritsTile *tile, const gchar *file)
+{
+       g_debug("GritsTile: load_file %p -> %s", tile, file);
 
+       /* Copy pixbuf data for callback */
+       tile->pixbuf = gdk_pixbuf_new_from_file(file, NULL);
+       if (!tile->pixbuf)
+               return FALSE;
+       tile->width  = gdk_pixbuf_get_width(tile->pixbuf);
+       tile->height = gdk_pixbuf_get_height(tile->pixbuf);
+       tile->alpha  = gdk_pixbuf_get_has_alpha(tile->pixbuf);
+
+       /* Queue OpenGL texture load/draw */
+       grits_object_queue_draw(GRITS_OBJECT(tile));
+
+       return TRUE;
 }
 
 /**
@@ -239,7 +342,7 @@ void grits_tile_update(GritsTile *tile, GritsPoint *eye,
  *
  * Locate the subtile with the highest resolution which contains the given
  * lat/lon point.
- * 
+ *
  * Returns: the child tile
  */
 GritsTile *grits_tile_find(GritsTile *root, gdouble lat, gdouble lon)
@@ -297,10 +400,23 @@ GritsTile *grits_tile_gc(GritsTile *root, time_t atime,
                if (root->children[x][y])
                        has_children = TRUE;
        }
-       //g_debug("GritsTile: gc - %p->atime=%u < atime=%u",
-       //              root, (guint)root->atime, (guint)atime);
-       if (!has_children && root->atime < atime && root->data) {
-               free_func(root, user_data);
+       //g_debug("GritsTile: gc - %p kids=%d time=%d data=%d load=%d",
+       //      root, !!has_children, root->atime < atime, !!root->data, !!root->load);
+       int thread_safe = !root->load || root->data || root->tex || root->pixels || root->pixbuf;
+       if (root->parent && !has_children && root->atime < atime && thread_safe) {
+               //g_debug("GritsTile: gc/free - %p", root);
+               if (root->pixbuf)
+                       g_object_unref(root->pixbuf);
+               if (root->pixels)
+                       g_free(root->pixels);
+               if (root->tex)
+                       glDeleteTextures(1, &root->tex);
+               if (root->data) {
+                       if (free_func)
+                               free_func(root, user_data);
+                       else
+                               g_free(root->data);
+               }
                g_object_unref(root);
                return NULL;
        }
@@ -331,32 +447,84 @@ void grits_tile_free(GritsTile *root, GritsTileFreeFunc free_func, gpointer user
 /* Load texture mask so we can draw a texture to just a part of a triangle */
 static guint _grits_tile_load_mask(void)
 {
-       guint  tex;
-       guint8 byte = 0xff;
+       guint tex;
+       const int width = 256, height = 256;
+       guint8 *bytes = g_malloc(width*height);
+       memset(bytes, 0xff, width*height);
        glGenTextures(1, &tex);
        glBindTexture(GL_TEXTURE_2D, tex);
 
-       glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 1, 1, 0,
-                       GL_ALPHA, GL_UNSIGNED_BYTE, &byte);
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
+                       GL_ALPHA, GL_UNSIGNED_BYTE, bytes);
 
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
+       g_free(bytes);
        return tex;
 }
 
+/* Load the texture from saved pixel data */
+static gboolean _grits_tile_load_tex(GritsTile *tile)
+{
+       /* Abort for null tiles */
+       if (!tile)
+               return FALSE;
+
+       /* Defer loading of hidden tiles */
+       if (GRITS_OBJECT(tile)->hidden)
+               return FALSE;
+
+       /* If we're already done loading the text stop */
+       if (tile->tex)
+               return TRUE;
+
+       /* Check if the tile has data yet */
+       if (!tile->pixels && !tile->pixbuf)
+               return FALSE;
+
+       /* Get correct pixel buffer */
+       guchar *pixels = tile->pixels ?:
+               gdk_pixbuf_get_pixels(tile->pixbuf);
+
+       /* Create texture */
+       g_debug("GritsTile: load_tex");
+       glGenTextures(1, &tile->tex);
+       glBindTexture(GL_TEXTURE_2D, tile->tex);
+
+       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+       glPixelStorei(GL_PACK_ALIGNMENT, 1);
+       glTexImage2D(GL_TEXTURE_2D, 0, 4, tile->width, tile->height, 0,
+                       (tile->alpha ? GL_RGBA : GL_RGB), GL_UNSIGNED_BYTE, pixels);
+       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+       /* Free data */
+       if (tile->pixbuf) {
+               g_object_unref(tile->pixbuf);
+               tile->pixbuf = NULL;
+       }
+       if (tile->pixels) {
+               g_free(tile->pixels);
+               tile->pixels = NULL;
+       }
+
+       return TRUE;
+
+}
+
 /* Draw a single tile */
 static void grits_tile_draw_one(GritsTile *tile, GritsOpenGL *opengl, GList *triangles)
 {
-       if (!tile || !tile->data)
+       if (!tile || !tile->tex)
                return;
        if (!triangles)
                g_warning("GritsOpenGL: _draw_tiles - No triangles to draw: edges=%f,%f,%f,%f",
                        tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
-       if (!grits_tile_mask)
-               grits_tile_mask = _grits_tile_load_mask();
 
        //g_message("drawing %4d triangles for tile edges=%7.2f,%7.2f,%7.2f,%7.2f",
        //              g_list_length(triangles), tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
@@ -373,6 +541,8 @@ static void grits_tile_draw_one(GritsTile *tile, GritsOpenGL *opengl, GList *tri
        gdouble xscale = tile->coords.e - tile->coords.w;
        gdouble yscale = tile->coords.s - tile->coords.n;
 
+       glPolygonOffset(0, -tile->zindex);
+
        for (GList *cur = triangles; cur; cur = cur->next) {
                RoamTriangle *tri = cur->data;
 
@@ -415,75 +585,44 @@ static void grits_tile_draw_one(GritsTile *tile, GritsOpenGL *opengl, GList *tri
                        xy[i][1] = tile->coords.n + xy[i][1]*yscale;
                }
 
-               /* Polygon offset */
-               glEnable(GL_POLYGON_OFFSET_FILL);
-               glPolygonOffset(0, -tile->zindex);
-
-               /* Setup texture */
-               glActiveTexture(GL_TEXTURE0);
-               glEnable(GL_TEXTURE_2D);
-               glBindTexture(GL_TEXTURE_2D, *(guint*)tile->data);
-               glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-               /* Enable texture mask */
-               if (tile->proj == GRITS_PROJ_MERCATOR) {
-                       glActiveTexture(GL_TEXTURE1);
-                       glEnable(GL_TEXTURE_2D);
-                       glBindTexture(GL_TEXTURE_2D, grits_tile_mask);
-                       glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-                       /* Hack to show maps tiles with better color */
-                       float material_emission[] = {0.5, 0.5, 0.5, 1.0};
-                       glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, material_emission);
-
-                       glEnable(GL_BLEND);
-               }
-
                /* Draw triangle */
+               glBindTexture(GL_TEXTURE_2D, tile->tex);
+               glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
                glBegin(GL_TRIANGLES);
                glNormal3dv(tri->p.r->norm); glMultiTexCoord2dv(GL_TEXTURE0, xy[0]); glMultiTexCoord2dv(GL_TEXTURE1, xy[0]); glVertex3dv((double*)tri->p.r);
                glNormal3dv(tri->p.m->norm); glMultiTexCoord2dv(GL_TEXTURE0, xy[1]); glMultiTexCoord2dv(GL_TEXTURE1, xy[1]); glVertex3dv((double*)tri->p.m);
                glNormal3dv(tri->p.l->norm); glMultiTexCoord2dv(GL_TEXTURE0, xy[2]); glMultiTexCoord2dv(GL_TEXTURE1, xy[2]); glVertex3dv((double*)tri->p.l);
                glEnd();
-
-               /* Disable texture mask */
-               glDisable(GL_TEXTURE_2D);
-               glActiveTexture(GL_TEXTURE0);
        }
 }
 
 /* Draw the tile */
 static gboolean grits_tile_draw_rec(GritsTile *tile, GritsOpenGL *opengl)
 {
-       if (!tile || !tile->data || GRITS_OBJECT(tile)->hidden)
+       //g_debug("GritsTile: draw_rec - tile=%p, data=%d, load=%d, hide=%d", tile,
+       //              tile ? !!tile->data : 0,
+       //              tile ? !!tile->load : 0,
+       //              tile ? !!GRITS_OBJECT(tile)->hidden : 0);
+
+       if (!_grits_tile_load_tex(tile))
                return FALSE;
 
        GritsTile *child = NULL;
-       gboolean   done  = FALSE;
-       while (!done) {
-               /* Only draw children if possible */
-               gboolean draw_parent = FALSE;
-               grits_tile_foreach(tile, child)
-                       if (!child || !child->data || GRITS_OBJECT(child)->hidden)
-                               draw_parent = TRUE;
-
-               /* Draw parent tile underneath */
-               if (draw_parent) {
-                       GList *triangles = roam_sphere_get_intersect(opengl->sphere, FALSE,
-                                       tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
-                       grits_tile_draw_one(tile, opengl, triangles);
-                       g_list_free(triangles);
-               }
 
-               /* Draw child tiles */
-               gboolean drew_all_children = TRUE;
-               grits_tile_foreach(tile, child)
-                       if (!grits_tile_draw_rec(child, opengl))
-                               drew_all_children = FALSE;
-
-               /* Check if tiles were hidden by a thread while drawing */
-               done = draw_parent || drew_all_children;
+       /* Draw child tiles */
+       gboolean draw_parent = FALSE;
+       grits_tile_foreach(tile, child)
+               if (!grits_tile_draw_rec(child, opengl))
+                       draw_parent = TRUE;
+
+       /* Draw parent tile underneath using depth test */
+       if (draw_parent) {
+               GList *triangles = roam_sphere_get_intersect(opengl->sphere, FALSE,
+                               tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
+               grits_tile_draw_one(tile, opengl, triangles);
+               g_list_free(triangles);
        }
+
        return TRUE;
 }
 
@@ -493,7 +632,34 @@ static void grits_tile_draw(GritsObject *tile, GritsOpenGL *opengl)
        glDepthFunc(GL_LESS);
        glEnable(GL_ALPHA_TEST);
        glAlphaFunc(GL_GREATER, 0.1);
+       glEnable(GL_POLYGON_OFFSET_FILL);
+       glEnable(GL_BLEND);
+
+       /* Setup texture mask */
+       if (!grits_tile_mask)
+               grits_tile_mask = _grits_tile_load_mask();
+       glActiveTexture(GL_TEXTURE1);
+       glEnable(GL_TEXTURE_2D);
+       glBindTexture(GL_TEXTURE_2D, grits_tile_mask);
+       glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+       /* Setup texture */
+       glActiveTexture(GL_TEXTURE0);
+       glEnable(GL_TEXTURE_2D);
+
+       /* Hack to show maps tiles with better color */
+       if (GRITS_TILE(tile)->proj == GRITS_PROJ_MERCATOR) {
+               float material_emission[] = {0.5, 0.5, 0.5, 1.0};
+               glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, material_emission);
+       }
+
+       /* Draw all tiles */
        grits_tile_draw_rec(GRITS_TILE(tile), opengl);
+
+       /* Disable texture mask */
+       glActiveTexture(GL_TEXTURE1);
+       glDisable(GL_TEXTURE_2D);
+       glActiveTexture(GL_TEXTURE0);
 }