}
/* Load the tile */
- if (!tile->load && !tile->data)
+ if (!tile->load && !tile->pixels && !tile->tex)
load_func(tile, user_data);
tile->atime = time(NULL);
tile->load = TRUE;
load_func, user_data);
}
+/**
+ * grits_tile_load_pixels:
+ * @tile: the tile to load data into
+ * @pixels: buffered pixel data
+ * @width: width of the pixel buffer (in pixels)
+ * @height: height of the pixel buffer (in pixels)
+ * @alpha: TRUE if the pixel data contains an alpha channel
+ *
+ * Load tile data from an in memory pixel buffer.
+ *
+ * This function is thread safe and my be called from outside the main thread.
+ *
+ * Ownership of the pixel buffer is passed to the tile, it should not be freed
+ * or modified after calling this function.
+ *
+ * Returns: TRUE if the image was loaded successfully
+ */
+gboolean grits_tile_load_pixels(GritsTile *tile, guchar *pixels,
+ gint width, gint height, gint alpha)
+{
+ g_debug("GritsTile: load_pixels - %p -> %p (%dx%d:%d)",
+ tile, pixels, width, height, alpha);
+
+ /* Copy pixbuf data for callback */
+ tile->width = width;
+ tile->height = height;
+ tile->alpha = alpha;
+ tile->pixels = pixels;
+
+ /* Queue OpenGL texture load/draw */
+ grits_object_queue_draw(GRITS_OBJECT(tile));
+ return TRUE;
+}
+
+/**
+ * grits_tile_load_file:
+ * @tile: the tile to load data into
+ * @file: path to an image file to load
+ *
+ * Load tile data from a GdkPixbuf
+ * This function is thread safe and my be called from outside the main thread.
+ *
+ * Returns: TRUE if the image was loaded successfully
+ */
+gboolean grits_tile_load_pixbuf(GritsTile *tile, GdkPixbuf *pixbuf)
+{
+ g_debug("GritsTile: load_pixbuf %p -> %p", tile, pixbuf);
+
+ /* Copy pixbuf data for callback */
+ tile->pixbuf = g_object_ref(pixbuf);
+ tile->width = gdk_pixbuf_get_width(pixbuf);
+ tile->height = gdk_pixbuf_get_height(pixbuf);
+ tile->alpha = gdk_pixbuf_get_has_alpha(pixbuf);
+ tile->pixels = gdk_pixbuf_get_pixels(pixbuf);
+
+ /* Queue OpenGL texture load/draw */
+ grits_object_queue_draw(GRITS_OBJECT(tile));
+
+ return TRUE;
+}
+
+/**
+ * grits_tile_load_file:
+ * @tile: the tile to load data into
+ * @file: path to an image file to load
+ *
+ * Load tile data from an image file
+ * This function is thread safe and my be called from outside the main thread.
+ *
+ * Returns: TRUE if the image was loaded successfully
+ */
+gboolean grits_tile_load_file(GritsTile *tile, const gchar *file)
+{
+ g_debug("GritsTile: load_file %p -> %s", tile, file);
+
+ /* Load pixbuf */
+ GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file(file, NULL);
+ if (!pixbuf)
+ return FALSE;
+
+ /* Copy pixbuf data for callback */
+ tile->pixbuf = pixbuf;
+ tile->width = gdk_pixbuf_get_width(pixbuf);
+ tile->height = gdk_pixbuf_get_height(pixbuf);
+ tile->alpha = gdk_pixbuf_get_has_alpha(pixbuf);
+ tile->pixels = gdk_pixbuf_get_pixels(pixbuf);
+
+ /* Queue OpenGL texture load/draw */
+ grits_object_queue_draw(GRITS_OBJECT(tile));
+
+ return TRUE;
+}
+
/**
* grits_tile_find:
* @root: the root tile to search from
*
* Locate the subtile with the highest resolution which contains the given
* lat/lon point.
- *
+ *
* Returns: the child tile
*/
GritsTile *grits_tile_find(GritsTile *root, gdouble lat, gdouble lon)
if (root->parent && !has_children && root->atime < atime &&
(root->data || !root->load)) {
//g_debug("GritsTile: gc/free - %p", root);
- if (root->data)
- free_func(root, user_data);
+ if (root->tex) {
+ glDeleteTextures(1, &root->tex);
+ root->tex = 0;
+ }
+ if (root->data) {
+ if (free_func)
+ free_func(root, user_data);
+ else
+ g_free(root->data);
+ root->data = NULL;
+ }
g_object_unref(root);
return NULL;
}
return tex;
}
+/* Load the texture from saved pixel data */
+static gboolean _grits_tile_load_tex(GritsTile *tile)
+{
+ /* Abort for null tiles */
+ if (!tile)
+ return FALSE;
+
+ /* Defer loading of hidden tiles */
+ if (GRITS_OBJECT(tile)->hidden)
+ return FALSE;
+
+ /* If we're already done loading the text stop */
+ if (tile->tex)
+ return TRUE;
+
+ /* Check if the tile has data yet */
+ if (!tile->pixels)
+ return FALSE;
+
+ /* Create texture */
+ g_debug("GritsTile: load_tex");
+ glGenTextures(1, &tile->tex);
+ glBindTexture(GL_TEXTURE_2D, tile->tex);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, tile->width, tile->height, 0,
+ (tile->alpha ? GL_RGBA : GL_RGB), GL_UNSIGNED_BYTE, tile->pixels);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ /* Free data */
+ if (tile->pixbuf)
+ g_object_unref(tile->pixbuf);
+ else
+ g_free(tile->pixels);
+ tile->pixbuf = NULL;
+ tile->pixels = NULL;
+
+ return TRUE;
+
+}
+
/* Draw a single tile */
static void grits_tile_draw_one(GritsTile *tile, GritsOpenGL *opengl, GList *triangles)
{
- if (!tile || !tile->data)
+ if (!tile || !tile->tex)
return;
if (!triangles)
g_warning("GritsOpenGL: _draw_tiles - No triangles to draw: edges=%f,%f,%f,%f",
}
/* Draw triangle */
- glBindTexture(GL_TEXTURE_2D, *(guint*)tile->data);
+ glBindTexture(GL_TEXTURE_2D, tile->tex);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBegin(GL_TRIANGLES);
glNormal3dv(tri->p.r->norm); glMultiTexCoord2dv(GL_TEXTURE0, xy[0]); glMultiTexCoord2dv(GL_TEXTURE1, xy[0]); glVertex3dv((double*)tri->p.r);
// tile ? !!tile->load : 0,
// tile ? !!GRITS_OBJECT(tile)->hidden : 0);
- if (!tile || !tile->data || GRITS_OBJECT(tile)->hidden)
+ if (!_grits_tile_load_tex(tile))
return FALSE;
GritsTile *child = NULL;