* representing the OpenGL texture to use when drawing the tile.
*/
+#define GL_GLEXT_PROTOTYPES
#include <config.h>
#include <math.h>
#include <string.h>
#include "gtkgl.h"
#include "grits-tile.h"
-#ifdef SYS_WIN
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glext.h>
-#endif
-
guint grits_tile_mask = 0;
gchar *grits_tile_path_table[2][2] = {