* representing the OpenGL texture to use when drawing the tile.
*/
+#define GL_GLEXT_PROTOTYPES
#include <config.h>
#include <math.h>
#include <string.h>
#include "gtkgl.h"
#include "grits-tile.h"
-#ifdef SYS_WIN
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glext.h>
-#endif
-
-guint grits_tile_mask = 0;
+static guint grits_tile_mask = 0;
gchar *grits_tile_path_table[2][2] = {
{"00.", "01."},
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
+ g_free(bytes);
return tex;
}