+static void grits_poly_pick(GritsObject *_poly, GritsOpenGL *opengl)
+{
+ //g_debug("GritsPoly: pick");
+ GritsPoly *poly = GRITS_POLY(_poly);
+ if (!poly->list)
+ return;
+ glPushAttrib(GL_ENABLE_BIT);
+ glDisable(GL_CULL_FACE);
+ glCallList(poly->list+0);
+ glPopAttrib();
+}
+