//g_debug("GritsPoly: draw");
GritsPoly *poly = GRITS_POLY(_poly);
- glPushAttrib(GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT | GL_CURRENT_BIT);
+ glPushAttrib(GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT | GL_CURRENT_BIT |
+ GL_POINT_BIT | GL_LINE_BIT | GL_POLYGON_BIT);
glDisable(GL_TEXTURE_2D);
glDisable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);