glDisable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
+
glEnable(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(1, 1);
+ glEnable(GL_POLYGON_OFFSET_LINE);
+ glEnable(GL_POLYGON_OFFSET_POINT);
+
if (poly->color[3]) {
+ /* Draw background farthest back */
+ glPolygonOffset(3, 3);
glColor4dv(poly->color);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
grits_poly_runlist(poly, 0, grits_poly_tess);
}
- glLineWidth(poly->width);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glEnable(GL_POLYGON_SMOOTH);
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_POINT_SMOOTH);
+
+ if (!poly->color[3] && poly->border[3] && poly->width > 1) {
+ /* Draw line border in the middle */
+ glColor4d(0,0,0,1);
+
+ glPointSize(poly->width*2);
+ glLineWidth(poly->width*2);
+
+ glPolygonOffset(2, 2);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
+ grits_poly_runlist(poly, 1, grits_poly_outline);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ grits_poly_runlist(poly, 1, grits_poly_outline);
+ }
+
if (poly->border[3]) {
+ /* Draw border front-most */
glColor4dv(poly->border);
+
+ glPointSize(poly->width);
+ glLineWidth(poly->width);
+
+ glPolygonOffset(1, 1);
+ if (poly->width > 1) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
+ grits_poly_runlist(poly, 1, grits_poly_outline);
+ }
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
grits_poly_runlist(poly, 1, grits_poly_outline);
}
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glPopAttrib();
}