/*
- * Copyright (C) 2009-2010 Andy Spencer <andy753421@gmail.com>
+ * Copyright (C) 2009-2011 Andy Spencer <andy753421@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#include <config.h>
#include <math.h>
-#include <GL/gl.h>
+#include "gtkgl.h"
#include "grits-object.h"
+#include "grits-marshal.h"
/* Constants */
enum {
SIG_ENTER,
SIG_LEAVE,
+ SIG_CLICKED,
+ SIG_BUTTON_PRESS,
+ SIG_BUTTON_RELEASE,
+ SIG_KEY_PRESS,
+ SIG_KEY_RELEASE,
+ SIG_MOTION,
NUM_SIGNALS,
};
static guint signals[NUM_SIGNALS];
void grits_object_pickdraw(GritsObject *object, GritsOpenGL *opengl, gboolean pick)
{
GritsObjectClass *klass = GRITS_OBJECT_GET_CLASS(object);
+
if (!klass->draw) {
g_warning("GritsObject: draw - Unimplemented");
return;
if (object->hidden)
return;
+ /* Skip object with no signals when picking */
+ for (int i = 0; pick; i++) {
+ if (i == NUM_SIGNALS)
+ return;
+ if (g_signal_has_handler_pending(object, signals[i], 0, FALSE))
+ break;
+ }
+
/* Support GritsTester */
if (!GRITS_IS_OPENGL(opengl)) {
g_debug("GritsObject: draw - drawing raw object");
return;
}
- /* Calculae distance for LOD and horizon tests */
+ /* Calculate distance for LOD and horizon tests */
GritsPoint *center = &object->center;
if ((!(object->skip & GRITS_SKIP_LOD) ||
!(object->skip & GRITS_SKIP_HORIZON)) &&
}
/* Save state, draw, restore state */
- g_mutex_lock(opengl->sphere_lock);
+ g_mutex_lock(&opengl->sphere_lock);
if (!(object->skip & GRITS_SKIP_STATE)) {
glPushAttrib(GL_ALL_ATTRIB_BITS);
glMatrixMode(GL_PROJECTION); glPushMatrix();
glMatrixMode(GL_PROJECTION); glPopMatrix();
glMatrixMode(GL_MODELVIEW); glPopMatrix();
}
- g_mutex_unlock(opengl->sphere_lock);
+ g_mutex_unlock(&opengl->sphere_lock);
}
/**
void grits_object_queue_draw(GritsObject *object)
{
if (object->viewer)
- gtk_widget_queue_draw(GTK_WIDGET(object->viewer));
+ grits_viewer_queue_draw(object->viewer);
}
-/* Event handling */
-void grits_object_pick_begin(GritsObject *object, GritsOpenGL *opengl)
+void grits_object_set_cursor(GritsObject *object, GdkCursorType cursor)
{
- object->state.picked = FALSE;
-
- /* Check for connected signals */
- for (int i = 0; i < NUM_SIGNALS; i++) {
- if (g_signal_has_handler_pending(object, signals[i], 0, FALSE)) {
- /* Someone is watching, render the object _once_ */
- glPushName((guint)object);
- grits_object_pickdraw(object, opengl, TRUE);
- glPopName();
- return;
- }
- }
+ // Used by grits OpenGL
+ object->cursor = gdk_cursor_new(cursor);
+}
+
+void grits_object_destroy(GritsObject *object)
+{
+ if (object->viewer)
+ grits_viewer_remove(object->viewer, object);
+ g_object_unref(object);
}
-void grits_object_pick_pointer(GritsObject *object, double x, double y)
+/* Event handling */
+void grits_object_pick(GritsObject *object, GritsOpenGL *opengl)
{
- object->state.picked = TRUE;
+ grits_object_pickdraw(object, opengl, TRUE);
}
-void grits_object_pick_end(GritsObject *object)
+gboolean grits_object_set_pointer(GritsObject *object, GdkEvent *event, gboolean selected)
{
- if (object->state.picked) {
+ gboolean rval = FALSE;
+ if (selected) {
if (!object->state.selected)
- g_signal_emit(object, signals[SIG_ENTER], 0);
+ g_signal_emit(object, signals[SIG_ENTER], 0, event, &rval);
object->state.selected = TRUE;
} else {
if (object->state.selected)
- g_signal_emit(object, signals[SIG_LEAVE], 0);
+ g_signal_emit(object, signals[SIG_LEAVE], 0, event, &rval);
object->state.selected = FALSE;
}
+ return rval;
+}
+
+gboolean grits_object_event(GritsObject *object, GdkEvent *event)
+{
+ const int map[GDK_EVENT_LAST] = {
+ [GDK_BUTTON_PRESS ] SIG_BUTTON_PRESS,
+ [GDK_2BUTTON_PRESS ] SIG_BUTTON_PRESS,
+ [GDK_3BUTTON_PRESS ] SIG_BUTTON_PRESS,
+ [GDK_BUTTON_RELEASE] SIG_BUTTON_RELEASE,
+ [GDK_KEY_PRESS ] SIG_KEY_PRESS,
+ [GDK_KEY_RELEASE ] SIG_KEY_RELEASE,
+ [GDK_MOTION_NOTIFY ] SIG_MOTION,
+ };
+ if (!object->state.selected)
+ return FALSE;
+ guint sig = map[event->type];
+ gboolean rval = FALSE;
+
+ /* Handle button click */
+ if (sig == SIG_BUTTON_PRESS)
+ object->state.clicking = GRITS_CLICK_THRESHOLD;
+ if (sig == SIG_MOTION && object->state.clicking)
+ object->state.clicking -= 1;
+ if (sig == SIG_BUTTON_RELEASE && object->state.clicking)
+ g_signal_emit(object, signals[SIG_CLICKED], 0, event, &rval);
+ if (sig == SIG_BUTTON_RELEASE)
+ object->state.clicking = 0;
+
+ /* Emit this signal */
+ if (rval == FALSE) {
+ if (!g_signal_has_handler_pending(object, signals[sig], 0, FALSE))
+ return FALSE;
+ g_signal_emit(object, signals[sig], 0, event, &rval);
+ }
+
+ if (rval == TRUE)
+ g_debug("GritsObject: breaking chained event");
+ return rval;
}
/* GObject stuff */
0,
NULL,
NULL,
- g_cclosure_marshal_VOID__VOID,
- G_TYPE_NONE,
- 0);
+ grits_cclosure_marshal_BOOLEAN__POINTER,
+ G_TYPE_BOOLEAN,
+ 1,
+ G_TYPE_POINTER);
/**
* GritsViewer::leave:
0,
NULL,
NULL,
- g_cclosure_marshal_VOID__VOID,
- G_TYPE_NONE,
- 0);
+ grits_cclosure_marshal_BOOLEAN__POINTER,
+ G_TYPE_BOOLEAN,
+ 1,
+ G_TYPE_POINTER);
+
+ /**
+ * GritsViewer::clicked:
+ * @object: the object.
+ *
+ * The ::clicked signal is emitted when the user clicks on the object
+ */
+ signals[SIG_CLICKED] = g_signal_new(
+ "clicked",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ grits_cclosure_marshal_BOOLEAN__POINTER,
+ G_TYPE_BOOLEAN,
+ 1,
+ G_TYPE_POINTER);
+
+ /**
+ * GritsViewer::button-press:
+ * @object: the object.
+ * @event: the GdkEventButton which triggered this signal
+ *
+ * The ::button-press signal is emitted when a button (typically from a
+ * mouse) is pressed.
+ */
+ signals[SIG_BUTTON_PRESS] = g_signal_new(
+ "button-press",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ grits_cclosure_marshal_BOOLEAN__POINTER,
+ G_TYPE_BOOLEAN,
+ 1,
+ G_TYPE_POINTER);
+
+ /**
+ * GritsViewer::button-release:
+ * @object: the object.
+ * @event: the GdkEventButton which triggered this signal
+ *
+ * The ::button-release signal is emitted when a button (typically from
+ * a mouse) is released.
+ */
+ signals[SIG_BUTTON_RELEASE] = g_signal_new(
+ "button-release",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ grits_cclosure_marshal_BOOLEAN__POINTER,
+ G_TYPE_BOOLEAN,
+ 1,
+ G_TYPE_POINTER);
+
+ /**
+ * GritsViewer::key-press:
+ * @object: the object.
+ * @event: the GdkEventKey which triggered this signal
+ *
+ * The ::key-press signal is emitted when a key is pressed.
+ */
+ signals[SIG_KEY_PRESS] = g_signal_new(
+ "key-press",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ grits_cclosure_marshal_BOOLEAN__POINTER,
+ G_TYPE_BOOLEAN,
+ 1,
+ G_TYPE_POINTER);
+
+ /**
+ * GritsViewer::key-release:
+ * @object: the object.
+ * @event: the GdkEventKey which triggered this signal
+ *
+ * The ::key-release signal is emitted when a key is released.
+ */
+ signals[SIG_KEY_RELEASE] = g_signal_new(
+ "key-release",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ grits_cclosure_marshal_BOOLEAN__POINTER,
+ G_TYPE_BOOLEAN,
+ 1,
+ G_TYPE_POINTER);
+
+ /**
+ * GritsViewer::motion:
+ * @object: the object.
+ * @event: the GdkEventMotion which triggered this signal
+ *
+ * The ::motion signal is emitted the pointer moves over the object
+ */
+ signals[SIG_MOTION] = g_signal_new(
+ "motion",
+ G_TYPE_FROM_CLASS(gobject_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL,
+ NULL,
+ grits_cclosure_marshal_BOOLEAN__POINTER,
+ G_TYPE_BOOLEAN,
+ 1,
+ G_TYPE_POINTER);
}