g_mutex_unlock(opengl->sphere_lock);
}
+void grits_object_hide(GritsObject *object, gboolean hidden)
+{
+ GritsObjectClass *klass = GRITS_OBJECT_GET_CLASS(object);
+ object->hidden = hidden;
+ if (klass->hide)
+ klass->hide(object, hidden);
+}
+
void grits_object_queue_draw(GritsObject *object)
{
if (object->viewer)