/* Skip object with no signals when picking */
for (int i = 0; pick; i++) {
- if (g_signal_has_handler_pending(object, signals[i], 0, FALSE))
- break;
if (i == NUM_SIGNALS)
return;
+ if (g_signal_has_handler_pending(object, signals[i], 0, FALSE))
+ break;
}
/* Support GritsTester */