* SECTION:gis-opengl
* @short_description: OpenGL based virtual globe
*
- * #GisOpenGL is the core rendering engine used by libgis. Theoretically other
+ * #GisOpenGL is the core rendering engine used by grits. Theoretically other
* renderers could be writte, but they have not been. GisOpenGL uses the ROAM
* algorithm for updating surface mesh the planet. The only thing GisOpenGL can
* actually render on it's own is a wireframe of a sphere.