]> Pileus Git - grits/blobdiff - src/grits-opengl.c
Add mouse enter/leave signals to objects
[grits] / src / grits-opengl.c
index 93a116528cbb37eddf0c471f25150a7879cc7f30..423c849dba2fa53f568c0672db4c6213add4a86a 100644 (file)
@@ -24,7 +24,7 @@
  * algorithm for updating surface mesh the planet. The only thing GritsOpenGL
  * can actually render on it's own is a wireframe of a sphere.
  *
- * GritsOpenGL relies on #GtkGlExt and requires (at least) OpenGL 2.0.
+ * GritsOpenGL requires (at least) OpenGL 2.0.
  */
 
 #include <config.h>
 #include <string.h>
 #include <gdk/gdkkeysyms.h>
 #include <gtk/gtk.h>
-#include <gtk/gtkgl.h>
 #include <GL/gl.h>
 #include <GL/glu.h>
 
 #include "grits-opengl.h"
 #include "grits-util.h"
+#include "gtkgl.h"
 #include "roam.h"
 
 // #define ROAM_DEBUG
 /* http://research.microsoft.com/pubs/70307/tr-2006-81.pdf */
 /* http://www.opengl.org/wiki/Alpha_Blending */
 
+/* The unsorted/sroted GLists are blank head nodes,
+ * This way us we can remove objects from the level just by fixing up links
+ * I.e. we don't need to do a lookup to remove an object if we have its GList */
+struct RenderLevel {
+       GList unsorted;
+       GList sorted;
+};
+
 /***********
  * Helpers *
  ***********/
@@ -67,7 +75,7 @@ static void _set_visuals(GritsOpenGL *opengl)
        float light_diffuse[]  = {2.0f, 2.0f, 2.0f, 1.0f};
 #else
        float light_ambient[]  = {0.2f, 0.2f, 0.2f, 1.0f};
-       float light_diffuse[]  = {5.0f, 5.0f, 5.0f, 1.0f};
+       float light_diffuse[]  = {0.8f, 0.8f, 0.8f, 1.0f};
 #endif
        float light_position[] = {-13*EARTH_R, 1*EARTH_R, 3*EARTH_R, 1.0f};
        glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
@@ -76,9 +84,9 @@ static void _set_visuals(GritsOpenGL *opengl)
        glEnable(GL_LIGHT0);
        glEnable(GL_LIGHTING);
 
-       float material_ambient[]  = {0.2, 0.2, 0.2, 1.0};
-       float material_diffuse[]  = {0.8, 0.8, 0.8, 1.0};
-       float material_specular[] = {0.1, 0.1, 0.1, 1.0};
+       float material_ambient[]  = {1.0, 1.0, 1.0, 1.0};
+       float material_diffuse[]  = {1.0, 1.0, 1.0, 1.0};
+       float material_specular[] = {0.0, 0.0, 0.0, 1.0};
        float material_emission[] = {0.0, 0.0, 0.0, 1.0};
        glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT,  material_ambient);
        glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE,  material_diffuse);
@@ -116,18 +124,27 @@ static void _set_visuals(GritsOpenGL *opengl)
        g_mutex_unlock(opengl->sphere_lock);
 }
 
+static gboolean _foreach_object_cb(gpointer key, gpointer value, gpointer pointers)
+{
+       struct RenderLevel *level = value;
+       GFunc    user_func = ((gpointer*)pointers)[0];
+       gpointer user_data = ((gpointer*)pointers)[1];
+       for (GList *cur = level->unsorted.next; cur; cur = cur->next)
+               user_func(cur->data, user_data);
+       for (GList *cur = level->sorted.next;   cur; cur = cur->next)
+               user_func(cur->data, user_data);
+       return FALSE;
+}
+
+static void _foreach_object(GritsOpenGL *opengl, GFunc func, gpointer user_data)
+{
+       gpointer pointers[2] = {func, user_data};
+       g_tree_foreach(opengl->objects, _foreach_object_cb, pointers);
+}
 
 /*************
  * Callbacks *
  *************/
-/* The unsorted/sroted GLists are blank head nodes,
- * This way us we can remove objects from the level just by fixing up links
- * I.e. we don't need to do a lookup to remove an object if we have its GList */
-struct RenderLevel {
-       GList unsorted;
-       GList sorted;
-};
-
 static gboolean on_configure(GritsOpenGL *opengl, GdkEventConfigure *event, gpointer _)
 {
        g_debug("GritsOpenGL: on_configure");
@@ -140,7 +157,7 @@ static gboolean on_configure(GritsOpenGL *opengl, GdkEventConfigure *event, gpoi
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        double ang = atan(height/FOV_DIST);
-       gluPerspective(rad2deg(ang)*2, width/height, 1000, 10*EARTH_R);
+       gluPerspective(rad2deg(ang)*2, width/height, 10, 100*EARTH_R);
 
 #ifndef ROAM_DEBUG
        g_mutex_lock(opengl->sphere_lock);
@@ -201,17 +218,66 @@ static gboolean on_expose(GritsOpenGL *opengl, GdkEventExpose *event, gpointer _
                glClear(GL_DEPTH_BUFFER_BIT);
                glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
                roam_sphere_draw(opengl->sphere);
+               g_tree_foreach(opengl->objects, _draw_level, opengl);
        }
        g_mutex_unlock(opengl->objects_lock);
 #endif
 
-       GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable(GTK_WIDGET(opengl));
-       gdk_gl_drawable_swap_buffers(gldrawable);
+       gtk_gl_end(GTK_WIDGET(opengl));
 
        g_debug("GritsOpenGL: on_expose - end\n");
        return FALSE;
 }
 
+static gboolean on_motion_notify(GritsOpenGL *opengl, GdkEventMotion *event, gpointer _)
+{
+       gdouble height = GTK_WIDGET(opengl)->allocation.height;
+       gdouble gl_x   = event->x;
+       gdouble gl_y   = height - event->y;
+
+       /* Configure view */
+       gint viewport[4];
+       gdouble projection[16];
+       glGetIntegerv(GL_VIEWPORT, viewport);
+       glGetDoublev(GL_PROJECTION_MATRIX, projection);
+
+       glMatrixMode(GL_PROJECTION);
+       glPushMatrix();
+       glLoadIdentity();
+       gluPickMatrix(gl_x, gl_y, 2, 2, viewport);
+       glMultMatrixd(projection);
+
+       /* Prepare for picking */
+       guint buffer[100][4] = {};
+       glSelectBuffer(G_N_ELEMENTS(buffer), (guint*)buffer);
+       glRenderMode(GL_SELECT);
+       glInitNames();
+
+       /* Run picking */
+       g_mutex_lock(opengl->objects_lock);
+       _foreach_object(opengl, (GFunc)grits_object_pick_begin, opengl);
+       int hits = glRenderMode(GL_RENDER);
+       g_debug("GritsOpenGL: on_motion_notify - hits=%d ev=%.0lf,%.0lf",
+                       hits, gl_x, gl_y);
+       for (int i = 0; i < hits; i++) {
+               //g_debug("\tHit: %d",     i);
+               //g_debug("\t\tcount: %d", buffer[i][0]);
+               //g_debug("\t\tz1:    %f", (float)buffer[i][1]/0x7fffffff);
+               //g_debug("\t\tz2:    %f", (float)buffer[i][2]/0x7fffffff);
+               //g_debug("\t\tname:  %p", (gpointer)buffer[i][3]);
+               GritsObject *object = GRITS_OBJECT(buffer[i][3]);
+               grits_object_pick_pointer(object, gl_x, gl_y);
+       }
+       _foreach_object(opengl, (GFunc)grits_object_pick_end, NULL);
+       g_mutex_unlock(opengl->objects_lock);
+
+       /* Cleanup */
+       glMatrixMode(GL_PROJECTION);
+       glPopMatrix();
+
+       return FALSE;
+}
+
 static gboolean on_key_press(GritsOpenGL *opengl, GdkEventKey *event, gpointer _)
 {
        g_debug("GritsOpenGL: on_key_press - key=%x, state=%x, plus=%x",
@@ -270,12 +336,7 @@ static gboolean on_idle(GritsOpenGL *opengl)
 static void on_realize(GritsOpenGL *opengl, gpointer _)
 {
        g_debug("GritsOpenGL: on_realize");
-
-       /* Start OpenGL */
-       GdkGLContext   *glcontext  = gtk_widget_get_gl_context(GTK_WIDGET(opengl));
-       GdkGLDrawable  *gldrawable = gtk_widget_get_gl_drawable(GTK_WIDGET(opengl));
-       if (!gdk_gl_drawable_gl_begin(gldrawable, glcontext))
-               g_assert_not_reached();
+       gtk_gl_begin(GTK_WIDGET(opengl));
 
        /* Connect signals and idle functions now that opengl is fully initialized */
        gtk_widget_add_events(GTK_WIDGET(opengl), GDK_KEY_PRESS_MASK);
@@ -287,6 +348,7 @@ static void on_realize(GritsOpenGL *opengl, gpointer _)
        g_signal_connect(opengl, "location-changed", G_CALLBACK(on_view_changed), NULL);
        g_signal_connect(opengl, "rotation-changed", G_CALLBACK(on_view_changed), NULL);
 
+       g_signal_connect(opengl, "motion-notify-event", G_CALLBACK(on_motion_notify), NULL);
 #ifndef ROAM_DEBUG
        opengl->sm_source[0] = g_timeout_add_full(G_PRIORITY_HIGH_IDLE+30, 33,  (GSourceFunc)on_idle, opengl, NULL);
        opengl->sm_source[1] = g_timeout_add_full(G_PRIORITY_HIGH_IDLE+10, 500, (GSourceFunc)on_idle, opengl, NULL);
@@ -413,16 +475,16 @@ static GritsObject *grits_opengl_remove(GritsViewer *_opengl, gpointer _link)
 {
        g_assert(GRITS_IS_OPENGL(_opengl));
        GritsOpenGL *opengl = GRITS_OPENGL(_opengl);
-       g_mutex_lock(opengl->objects_lock);
        GList *link = _link;
+       g_mutex_lock(opengl->objects_lock);
        GritsObject *object = link->data;
        /* Just unlink and free it, link->prev is assured */
        link->prev->next = link->next;
        if (link->next)
                link->next->prev = link->prev;
+       g_mutex_unlock(opengl->objects_lock);
        g_free(link);
        g_object_unref(object);
-       g_mutex_unlock(opengl->objects_lock);
        return object;
 }
 
@@ -453,19 +515,7 @@ static void grits_opengl_init(GritsOpenGL *opengl)
        opengl->objects_lock = g_mutex_new();
        opengl->sphere       = roam_sphere_new(opengl);
        opengl->sphere_lock  = g_mutex_new();
-
-       /* Set OpenGL before "realize" */
-       GdkGLConfig *glconfig = gdk_gl_config_new_by_mode(
-                       GDK_GL_MODE_RGBA   | GDK_GL_MODE_DEPTH |
-                       GDK_GL_MODE_DOUBLE | GDK_GL_MODE_ALPHA);
-       if (!glconfig)
-               g_error("Failed to create glconfig");
-       if (!gtk_widget_set_gl_capability(GTK_WIDGET(opengl),
-                               glconfig, NULL, TRUE, GDK_GL_RGBA_TYPE))
-               g_error("GL lacks required capabilities");
-       g_object_unref(glconfig);
-
-       /* Finish OpenGL init after it's realized */
+       gtk_gl_enable(GTK_WIDGET(opengl));
        g_signal_connect(opengl, "realize", G_CALLBACK(on_realize), NULL);
 }
 static void grits_opengl_dispose(GObject *_opengl)