]> Pileus Git - grits/blobdiff - src/grits-opengl.c
Check the roam view before unprojecting
[grits] / src / grits-opengl.c
index 323e7f34b67e2d03dfc57aab84fe2a05d84309dc..0b4100a8f48672401d471895b26df4649b40f848 100644 (file)
@@ -67,14 +67,14 @@ static void _set_visuals(GritsOpenGL *opengl)
 
        double width  = GTK_WIDGET(opengl)->allocation.width;
        double height = GTK_WIDGET(opengl)->allocation.height;
-       double ang    = atan(height/FOV_DIST);
+       double ang    = atan((height/2)/FOV_DIST)*2;
        double atmos  = 100000;
        double near   = MAX(elev*0.75 - atmos, 50); // View 100km of atmosphere
        double far    = elev + 2*EARTH_R + atmos;   // on both sides of the earth
 
        grits_viewer_get_location(GRITS_VIEWER(opengl), &lat, &lon, &elev);
        glViewport(0, 0, width, height);
-       gluPerspective(rad2deg(ang)*2, width/height, near, far);
+       gluPerspective(rad2deg(ang), width/height, near, far);
 
        /* Setup camera and lighting */
        glMatrixMode(GL_MODELVIEW);
@@ -188,22 +188,39 @@ static gboolean on_configure(GritsOpenGL *opengl, GdkEventConfigure *event, gpoi
 
 static gboolean _draw_level(gpointer key, gpointer value, gpointer user_data)
 {
-       g_debug("GritsOpenGL: _draw_level - level=%-4ld", (glong)key);
        GritsOpenGL *opengl = user_data;
+       glong lnum = (glong)key;
        struct RenderLevel *level = value;
+
+       g_debug("GritsOpenGL: _draw_level - level=%-4ld", lnum);
        int nsorted = 0, nunsorted = 0;
        GList *cur = NULL;
 
-       /* Draw opaque objects without sorting */
-       glDepthMask(TRUE);
-       glClear(GL_DEPTH_BUFFER_BIT);
+       /* Configure individual levels */
+       if (lnum < GRITS_LEVEL_WORLD) {
+               /* Disable depth for background levels */
+               glDepthMask(FALSE);
+               glDisable(GL_ALPHA_TEST);
+       } else if (lnum < GRITS_LEVEL_OVERLAY) {
+               /* Enable depth and alpha for world levels */
+               glEnable(GL_ALPHA_TEST);
+               glAlphaFunc(GL_GREATER, 0.1);
+               glDepthMask(TRUE);
+       } else {
+               /* Disable depth for Overlay/HUD levels */
+               // This causes rendering glitches not sure why..
+               //glDepthMask(FALSE);
+       }
+
+       /* Draw unsorted objects without depth testing,
+        * these are polygons, etc, rather than physical objects */
+       glDisable(GL_DEPTH_TEST);
        for (cur = level->unsorted.next; cur; cur = cur->next, nunsorted++)
                grits_object_draw(GRITS_OBJECT(cur->data), opengl);
 
-       /* Freeze depth buffer and draw transparent objects sorted */
-       /* TODO: sorting */
-       //glDepthMask(FALSE);
-       glAlphaFunc(GL_GREATER, 0.1);
+       /* Draw sorted objects using depth testing
+        * These are things that are actually part of the world */
+       glEnable(GL_DEPTH_TEST);
        for (cur = level->sorted.next; cur; cur = cur->next, nsorted++)
                grits_object_draw(GRITS_OBJECT(cur->data), opengl);
 
@@ -220,7 +237,7 @@ static gboolean on_expose(GritsOpenGL *opengl, GdkEventExpose *event, gpointer _
 
        gtk_gl_begin(GTK_WIDGET(opengl));
 
-       glClear(GL_COLOR_BUFFER_BIT);
+       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
        _set_visuals(opengl);
 #ifdef ROAM_DEBUG
@@ -233,13 +250,9 @@ static gboolean on_expose(GritsOpenGL *opengl, GdkEventExpose *event, gpointer _
        //roam_sphere_draw_normals(opengl->sphere);
 #else
        g_mutex_lock(opengl->objects_lock);
-       g_tree_foreach(opengl->objects, _draw_level, opengl);
-       if (opengl->wireframe) {
-               glClear(GL_DEPTH_BUFFER_BIT);
+       if (opengl->wireframe)
                glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-               roam_sphere_draw(opengl->sphere);
-               g_tree_foreach(opengl->objects, _draw_level, opengl);
-       }
+       g_tree_foreach(opengl->objects, _draw_level, opengl);
        g_mutex_unlock(opengl->objects_lock);
 #endif
 
@@ -303,6 +316,11 @@ static gboolean on_motion_notify(GritsOpenGL *opengl, GdkEventMotion *event, gpo
        g_ptr_array_free(objects, TRUE);
        g_mutex_unlock(opengl->objects_lock);
 
+       /* Test unproject */
+       gdouble lat, lon, elev;
+       grits_viewer_unproject(GRITS_VIEWER(opengl),
+                       gl_x, gl_y, -1, &lat, &lon, &elev);
+
        /* Cleanup */
        glMatrixMode(GL_PROJECTION);
        glPopMatrix();
@@ -446,6 +464,32 @@ static void grits_opengl_project(GritsViewer *_opengl,
                px, py, pz);
 }
 
+static void grits_opengl_unproject(GritsViewer *_opengl,
+               gdouble px, gdouble py, gdouble pz,
+               gdouble *lat, gdouble *lon, gdouble *elev)
+{
+       GritsOpenGL *opengl = GRITS_OPENGL(_opengl);
+       if (!opengl->sphere->view)
+               return;
+       gdouble x, y, z;
+       if (pz < 0) {
+               gfloat tmp = 0;
+               glReadPixels(px, py, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &tmp);
+               pz = tmp;
+       }
+       gluUnProject(px, py, pz,
+               opengl->sphere->view->model,
+               opengl->sphere->view->proj,
+               opengl->sphere->view->view,
+               &x, &y, &z);
+       xyz2lle(x, y, z, lat, lon, elev);
+       //g_message("GritsOpenGL: unproject - "
+       //              "%4.0lf,%4.0lf,(%5.3lf) -> "
+       //              "%8.0lf,%8.0lf,%8.0lf -> "
+       //              "%6.2lf,%7.2lf,%4.0lf",
+       //      px, py, pz, x, y, z, *lat, *lon, *elev);
+}
+
 static void grits_opengl_set_height_func(GritsViewer *_opengl, GritsBounds *bounds,
                RoamHeightFunc height_func, gpointer user_data, gboolean update)
 {
@@ -602,6 +646,7 @@ static void grits_opengl_class_init(GritsOpenGLClass *klass)
        GritsViewerClass *viewer_class = GRITS_VIEWER_CLASS(klass);
        viewer_class->center_position   = grits_opengl_center_position;
        viewer_class->project           = grits_opengl_project;
+       viewer_class->unproject         = grits_opengl_unproject;
        viewer_class->clear_height_func = grits_opengl_clear_height_func;
        viewer_class->set_height_func   = grits_opengl_set_height_func;
        viewer_class->add               = grits_opengl_add;