grits_viewer_get_location(GRITS_VIEWER(opengl), &lat, &lon, &elev);
glViewport(0, 0, width, height);
- gluPerspective(rad2deg(ang)*2, width/height, near, far);
+ gluPerspective(rad2deg(ang), width/height, near, far);
/* Setup camera and lighting */
glMatrixMode(GL_MODELVIEW);