gdk_gl_drawable_gl_end(gldrawable);
}
+static void _set_visuals(GisOpenGL *self)
+{
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ /* Camera 1 */
+ double lat, lon, elev, rx, ry, rz;
+ gis_viewer_get_location(GIS_VIEWER(self), &lat, &lon, &elev);
+ gis_viewer_get_rotation(GIS_VIEWER(self), &rx, &ry, &rz);
+ glRotatef(rx, 1, 0, 0);
+ glRotatef(rz, 0, 0, 1);
+
+ /* Lighting */
+#ifdef ROAM_DEBUG
+ float light_ambient[] = {0.7f, 0.7f, 0.7f, 1.0f};
+ float light_diffuse[] = {2.0f, 2.0f, 2.0f, 1.0f};
+#else
+ float light_ambient[] = {0.2f, 0.2f, 0.2f, 1.0f};
+ float light_diffuse[] = {5.0f, 5.0f, 5.0f, 1.0f};
+#endif
+ float light_position[] = {-13*EARTH_R, 1*EARTH_R, 3*EARTH_R, 1.0f};
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHTING);
+
+ float material_ambient[] = {0.2, 0.2, 0.2, 1.0};
+ float material_diffuse[] = {0.8, 0.8, 0.8, 1.0};
+ float material_specular[] = {0.1, 0.1, 0.1, 1.0};
+ float material_emission[] = {0.0, 0.0, 0.0, 1.0};
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, material_ambient);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material_diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, material_emission);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_COLOR_MATERIAL);
+
+ /* Camera 2 */
+ glTranslatef(0, 0, -elev2rad(elev));
+ glRotatef(lat, 1, 0, 0);
+ glRotatef(-lon, 0, 1, 0);
+
+ glDisable(GL_ALPHA_TEST);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+#ifndef ROAM_DEBUG
+ glCullFace(GL_BACK);
+ glEnable(GL_CULL_FACE);
+#endif
+
+ glClearDepth(1.0);
+ glDepthFunc(GL_LEQUAL);
+ glEnable(GL_DEPTH_TEST);
+
+ glEnable(GL_LINE_SMOOTH);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ //glShadeModel(GL_FLAT);
+
+ roam_sphere_update_view(self->sphere);
+}
+
/********************
* Object handleing *
gis_viewer_project(GIS_VIEWER(self),
point->lat, point->lon, point->elev,
&px, &py, &pz);
+ if (pz > 1)
+ return;
- g_debug("GisOpenGL: draw_marker - texture=%d", marker->tex);
+ //g_debug("GisOpenGL: draw_marker - %s pz=%f ", marker->label, pz);
cairo_surface_t *surface = cairo_get_target(marker->cairo);
gdouble width = cairo_image_surface_get_width(surface);
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, marker->tex);
- g_debug("bind_texture: %d", marker->tex);
glBegin(GL_QUADS);
glTexCoord2f(1, 1); glVertex3f(width, 0 , 0);
glTexCoord2f(1, 0); glVertex3f(width, height, 0);
}
}
-/*************
- * ROAM Code *
- *************/
-static void _set_visuals(GisOpenGL *self)
-{
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- /* Camera 1 */
- double lat, lon, elev, rx, ry, rz;
- gis_viewer_get_location(GIS_VIEWER(self), &lat, &lon, &elev);
- gis_viewer_get_rotation(GIS_VIEWER(self), &rx, &ry, &rz);
- glRotatef(rx, 1, 0, 0);
- glRotatef(rz, 0, 0, 1);
-
- /* Lighting */
-#ifdef ROAM_DEBUG
- float light_ambient[] = {0.7f, 0.7f, 0.7f, 1.0f};
- float light_diffuse[] = {2.0f, 2.0f, 2.0f, 1.0f};
-#else
- float light_ambient[] = {0.2f, 0.2f, 0.2f, 1.0f};
- float light_diffuse[] = {5.0f, 5.0f, 5.0f, 1.0f};
-#endif
- float light_position[] = {-13*EARTH_R, 1*EARTH_R, 3*EARTH_R, 1.0f};
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
-
- float material_ambient[] = {0.2, 0.2, 0.2, 1.0};
- float material_diffuse[] = {0.8, 0.8, 0.8, 1.0};
- float material_specular[] = {0.0, 0.0, 0.0, 1.0};
- float material_emission[] = {0.0, 0.0, 0.0, 1.0};
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, material_ambient);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material_diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, material_emission);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_COLOR_MATERIAL);
-
- /* Camera 2 */
- glTranslatef(0, 0, -elev2rad(elev));
- glRotatef(lat, 1, 0, 0);
- glRotatef(-lon, 0, 1, 0);
-
- /* Misc */
- gdouble rg = MAX(0, 1-(elev/20000));
- gdouble blue = MAX(0, 1-(elev/50000));
- glClearColor(MIN(0.65,rg), MIN(0.65,rg), MIN(1,blue), 1.0f);
- glColor4f(1, 1, 1, 1);
-
- glDisable(GL_ALPHA_TEST);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
-#ifndef ROAM_DEBUG
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
-#endif
-
- glClearDepth(1.0);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_DEPTH_TEST);
-
- glEnable(GL_LINE_SMOOTH);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- //glShadeModel(GL_FLAT);
-
- roam_sphere_update_view(self->sphere);
-}
-
/*************
* Callbacks *
{
g_debug("GisOpenGL: on_realize");
_set_visuals(self);
+ g_mutex_lock(self->sphere_lock);
roam_sphere_update_errors(self->sphere);
+ g_mutex_unlock(self->sphere_lock);
}
static gboolean on_configure(GisOpenGL *self, GdkEventConfigure *event, gpointer _)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
double ang = atan(height/FOV_DIST);
- gluPerspective(rad2deg(ang)*2, width/height, 1, 20*EARTH_R);
+ gluPerspective(rad2deg(ang)*2, width/height, 1, 10*EARTH_R);
#ifndef ROAM_DEBUG
+ g_mutex_lock(self->sphere_lock);
roam_sphere_update_errors(self->sphere);
+ g_mutex_unlock(self->sphere_lock);
#endif
_gis_opengl_end(self);
/* Freeze depth buffer and draw transparent objects sorted */
/* TODO: sorting */
- glDepthMask(FALSE);
+ //glDepthMask(FALSE);
+ glAlphaFunc(GL_GREATER, 0.1);
for (cur = level->sorted.next; cur; cur = cur->next, nsorted++)
_draw_object(self, GIS_OBJECT(cur->data));
glClear(GL_COLOR_BUFFER_BIT);
-#ifndef ROAM_DEBUG
- g_tree_foreach(self->objects, _draw_level, self);
- if (self->wireframe) {
- _set_visuals(self);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- roam_sphere_draw(self->sphere);
- }
-#else
_set_visuals(self);
+#ifdef ROAM_DEBUG
glColor4f(0.0, 0.0, 9.0, 0.6);
glDisable(GL_TEXTURE_2D);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
roam_sphere_draw(self->sphere);
//roam_sphere_draw_normals(self->sphere);
+#else
+ g_tree_foreach(self->objects, _draw_level, self);
+ if (self->wireframe) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ roam_sphere_draw(self->sphere);
+ }
#endif
GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable(GTK_WIDGET(self));
//g_debug("GisOpenGL: on_idle");
gdk_threads_enter();
_gis_opengl_begin(self);
+ g_mutex_lock(self->sphere_lock);
if (roam_sphere_split_merge(self->sphere))
gtk_widget_queue_draw(GTK_WIDGET(self));
+ g_mutex_unlock(self->sphere_lock);
_gis_opengl_end(self);
gdk_threads_leave();
return TRUE;
GisOpenGL *self = GIS_OPENGL(_self);
if (!tile || !tile->data)
return;
- GList *triangles = roam_sphere_get_intersect(self->sphere,
+ GList *triangles = roam_sphere_get_intersect(self->sphere, FALSE,
tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
if (!triangles)
g_warning("GisOpenGL: render_tiles - No triangles to draw: edges=%f,%f,%f,%f",
gdouble londist = e - w;
gdouble latdist = n - s;
- gdouble xy[][3] = {
+ gdouble xy[3][2] = {
{(lon[0]-w)/londist, 1-(lat[0]-s)/latdist},
{(lon[1]-w)/londist, 1-(lat[1]-s)/latdist},
{(lon[2]-w)/londist, 1-(lat[2]-s)/latdist},
};
+ //if ((lat[0] == 90 && (xy[0][0] < 0 || xy[0][0] > 1)) ||
+ // (lat[1] == 90 && (xy[1][0] < 0 || xy[1][0] > 1)) ||
+ // (lat[2] == 90 && (xy[2][0] < 0 || xy[2][0] > 1)))
+ // g_message("w,e=%4.f,%4.f "
+ // "lat,lon,x,y="
+ // "%4.1f,%4.0f,%4.2f,%4.2f "
+ // "%4.1f,%4.0f,%4.2f,%4.2f "
+ // "%4.1f,%4.0f,%4.2f,%4.2f ",
+ // w,e,
+ // lat[0], lon[0], xy[0][0], xy[0][1],
+ // lat[1], lon[1], xy[1][0], xy[1][1],
+ // lat[2], lon[2], xy[2][0], xy[2][1]);
+
+ /* Fix poles */
+ if (lat[0] == 90 || lat[0] == -90) xy[0][0] = 0.5;
+ if (lat[1] == 90 || lat[1] == -90) xy[1][0] = 0.5;
+ if (lat[2] == 90 || lat[2] == -90) xy[2][0] = 0.5;
+
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, *(guint*)tile->data);
glBegin(GL_TRIANGLES);
if (!tile)
return;
/* TODO: get points? */
- GList *triangles = roam_sphere_get_intersect(self->sphere,
+ g_mutex_lock(self->sphere_lock);
+ GList *triangles = roam_sphere_get_intersect(self->sphere, TRUE,
tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
for (GList *cur = triangles; cur; cur = cur->next) {
RoamTriangle *tri = cur->data;
RoamPoint *points[] = {tri->p.l, tri->p.m, tri->p.r, tri->split};
for (int i = 0; i < G_N_ELEMENTS(points); i++) {
- points[i]->height_func = height_func;
- points[i]->height_data = user_data;
- roam_point_update_height(points[i]);
+ if (tile->edge.n >= points[i]->lat && points[i]->lat >= tile->edge.s &&
+ tile->edge.e >= points[i]->lon && points[i]->lon >= tile->edge.w) {
+ points[i]->height_func = height_func;
+ points[i]->height_data = user_data;
+ roam_point_update_height(points[i]);
+ }
}
}
g_list_free(triangles);
+ g_mutex_unlock(self->sphere_lock);
}
static void _gis_opengl_clear_height_func_rec(RoamTriangle *root)
self->objects = g_tree_new(_objects_cmp);
self->sphere = roam_sphere_new(self);
+ self->sphere_lock = g_mutex_new();
#ifndef ROAM_DEBUG
self->sm_source[0] = g_timeout_add_full(G_PRIORITY_HIGH_IDLE+30, 33, (GSourceFunc)on_idle, self, NULL);
g_source_remove(self->sm_source[1]);
self->sm_source[1] = 0;
}
- if (self->sphere) {
- roam_sphere_free(self->sphere);
- self->sphere = NULL;
- }
/* TODO: Cleanup/free objects tree */
G_OBJECT_CLASS(gis_opengl_parent_class)->dispose(_self);
}
{
g_debug("GisViewer: finalize");
GisOpenGL *self = GIS_OPENGL(_self);
+ roam_sphere_free(self->sphere);
+ g_mutex_free(self->sphere_lock);
G_OBJECT_CLASS(gis_opengl_parent_class)->finalize(_self);
}
static void gis_opengl_class_init(GisOpenGLClass *klass)
{
g_debug("GisOpenGL: class_init");
GObjectClass *gobject_class = G_OBJECT_CLASS(klass);
- gobject_class->dispose = gis_opengl_dispose;
+ gobject_class->dispose = gis_opengl_dispose;
GisViewerClass *viewer_class = GIS_VIEWER_CLASS(klass);
viewer_class->center_position = gis_opengl_center_position;