glClear(GL_COLOR_BUFFER_BIT);
-#ifdef ROAM_DEBUG
_set_visuals(self);
+#ifdef ROAM_DEBUG
glColor4f(0.0, 0.0, 9.0, 0.6);
glDisable(GL_TEXTURE_2D);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
#else
g_tree_foreach(self->objects, _draw_level, self);
if (self->wireframe) {
- _set_visuals(self);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
roam_sphere_draw(self->sphere);
}