glTranslatef(0, 0, elev2rad(elev));
}
+void gis_opengl_render_tile(GisOpenGL *self, GisTile *tile)
+{
+ if (!tile || !tile->data)
+ return;
+ GList *triangles = roam_sphere_get_intersect(self->sphere,
+ tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
+ if (!triangles)
+ g_warning("GisOpenGL: render_tiles - No triangles to draw: edges=%f,%f,%f,%f",
+ tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
+ //g_message("rendering %4d triangles for tile edges=%7.2f,%7.2f,%7.2f,%7.2f",
+ // g_list_length(triangles), tile->edge.n, tile->edge.s, tile->edge.e, tile->edge.w);
+ for (GList *cur = triangles; cur; cur = cur->next) {
+ RoamTriangle *tri = cur->data;
+
+ gdouble lat[3] = {tri->p.r->lat, tri->p.m->lat, tri->p.l->lat};
+ gdouble lon[3] = {tri->p.r->lon, tri->p.m->lon, tri->p.l->lon};
+
+ if (lon[0] < -90 || lon[1] < -90 || lon[2] < -90) {
+ if (lon[0] > 90) lon[0] -= 360;
+ if (lon[1] > 90) lon[1] -= 360;
+ if (lon[2] > 90) lon[2] -= 360;
+ }
+
+ gdouble n = tile->edge.n;
+ gdouble s = tile->edge.s;
+ gdouble e = tile->edge.e;
+ gdouble w = tile->edge.w;
+
+ gdouble londist = e - w;
+ gdouble latdist = n - s;
+
+ gdouble xy[][3] = {
+ {(lon[0]-w)/londist, 1-(lat[0]-s)/latdist},
+ {(lon[1]-w)/londist, 1-(lat[1]-s)/latdist},
+ {(lon[2]-w)/londist, 1-(lat[2]-s)/latdist},
+ };
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, *(guint*)tile->data);
+ glBegin(GL_TRIANGLES);
+ glNormal3dv(tri->p.r->norm); glTexCoord2dv(xy[0]); glVertex3dv((double*)tri->p.r);
+ glNormal3dv(tri->p.m->norm); glTexCoord2dv(xy[1]); glVertex3dv((double*)tri->p.m);
+ glNormal3dv(tri->p.l->norm); glTexCoord2dv(xy[2]); glVertex3dv((double*)tri->p.l);
+ glEnd();
+ }
+ g_list_free(triangles);
+}
+
+void gis_opengl_render_tiles(GisOpenGL *opengl, GisTile *tile)
+{
+ /* Only render children if possible */
+ gboolean has_children = TRUE;
+ GisTile *child;
+ gis_tile_foreach(tile, child)
+ if (!child || !child->data)
+ has_children = FALSE;
+ if (has_children)
+ /* Only render children */
+ gis_tile_foreach(tile, child)
+ gis_opengl_render_tiles(opengl, child);
+ else
+ /* No children, render this tile */
+ gis_opengl_render_tile(opengl, tile);
+}
void gis_opengl_redraw(GisOpenGL *self)
{
g_debug("GisOpenGL: redraw");