--- /dev/null
+void main()
+{
+ gl_FrontColor = gl_Color;
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+
+ gl_Position[0] = 1; //gl_Vertex[0];
+ gl_Position[1] = 1; //gl_Vertex[1];
+ gl_Position[2] = 1; //gl_Vertex[2];
+
+ vec4 projected = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_Position = projected;
+ //gl_Position[3] = 100 + gl_Vertex[3];
+ //gl_Position = gl_Vertex;
+}