+++ /dev/null
-void main()
-{
- gl_FrontColor = gl_Color;
- gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
-
- gl_Position[0] = 1; //gl_Vertex[0];
- gl_Position[1] = 1; //gl_Vertex[1];
- gl_Position[2] = 1; //gl_Vertex[2];
-
- vec4 projected = gl_ModelViewProjectionMatrix * gl_Vertex;
- gl_Position = projected;
- //gl_Position[3] = 100 + gl_Vertex[3];
- //gl_Position = gl_Vertex;
-}