GLX_DEPTH_SIZE, 1,
None};
XVisualInfo *xvinfo = glXChooseVisual(xdisplay, nscreen, attribs);
- GLXContext context = glXCreateContext(xdisplay, xvinfo, 0, False);
+ GLXContext context = glXCreateContext(xdisplay, xvinfo, 0, True);
/* Fix up colormap */
GdkVisual *visual = gdk_x11_screen_lookup_visual(screen, xvinfo->visualid);