DisplayLists/
glInterleavedArrays
* States/cities/roads overlays
+* Atmosphere
+* Mouse control
Roam update
-----------
+* Find a better way to fix great circle errors
+* Improve garbage collection (use timeout?)
+* Refactor height functions
+* Fix texture rendering at edges w/ linear filtering
- x # Gis:
- x gis_update_tiles(tiles);
- x for (tile in tiles)
- x if (need_split(tiles))
- x tiles << split(tile)
- x gis_render_surface(Image *img)
- x polys = roam_get_intersecting_polies(img)
- x for (poly in plies)
- x render(img, poly)
-
- # Roam:
- on_view_change:
- roam_update_errors(roam)
- on_timeout:
- split_merge:
- if (height_func())
- vertex_heght = roam->height_func()
- else
- vertex_heght = 0
-
- x # GisPluginSrtm:
- x on_view_change:
- x roam->height_func = srtm_height_func
- x gis_update_tiles(tiles)
- x for (new_tiles in tiles)
- x points = roam_get_intersecting_points(tile)
- x for (poly in plies)
- x render(img, poly)
-
- x # GisPluginBmng:
- x on_view_change:
- x gis_update_tiles(tiles)
- x on_render:
- x for tile in tiles:
- x gis_render_surface(gis, tile)
+vim: ts=2 sw=2 sts=2