*
* A spherical version of the Realtime Optimally-Adapting Meshes (ROAM)
* algorithm is use for drawing the surface of the planet. ROAM provide a
- * continuous level-of-detail mesh of the planet which is used by #GisOpenGL
- * when drawing surface textures for GisTiles.
+ * continuous level-of-detail mesh of the planet which is used by #GritsOpenGL
+ * when drawing surface textures for GritsTiles.
*
* This implementation of the ROAM algorithm is based on an octahedron as the
* base model.
#include <GL/glu.h>
#include "gpqueue.h"
-#include "gis-util.h"
+#include "grits-util.h"
#include "roam.h"
/*
return point;
}
-static RoamPoint *roam_point_dup(RoamPoint *point)
-{
- RoamPoint *new = g_memdup(point, sizeof(RoamPoint));
- new->tris = 0;
- return new;
-}
-
/**
* roam_point_add_triangle:
* @point: the point