void grits_object_queue_draw(GritsObject *object)
{
if (object->viewer)
- gtk_widget_queue_draw(GTK_WIDGET(object->viewer));
+ grits_viewer_queue_draw(object->viewer);
}
void grits_object_set_cursor(GritsObject *object, GdkCursorType cursor)
object->cursor = gdk_cursor_new(cursor);
}
+void grits_object_destroy(GritsObject *object)
+{
+ if (object->viewer)
+ grits_viewer_remove(object->viewer, object);
+ g_object_unref(object);
+}
+
/* Event handling */
void grits_object_pick(GritsObject *object, GritsOpenGL *opengl)
{
/* Handle button click */
if (sig == SIG_BUTTON_PRESS)
- object->state.clicking = TRUE;
+ object->state.clicking = GRITS_CLICK_THRESHOLD;
+ if (sig == SIG_MOTION && object->state.clicking)
+ object->state.clicking -= 1;
if (sig == SIG_BUTTON_RELEASE && object->state.clicking)
g_signal_emit(object, signals[SIG_CLICKED], 0, event, &rval);
- if (sig == SIG_BUTTON_RELEASE || sig == SIG_MOTION)
- object->state.clicking = FALSE;
+ if (sig == SIG_BUTTON_RELEASE)
+ object->state.clicking = 0;
/* Emit this signal */
if (rval == FALSE) {