glClear(GL_DEPTH_BUFFER_BIT);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
roam_sphere_draw(opengl->sphere);
+ g_tree_foreach(opengl->objects, _draw_level, opengl);
}
g_mutex_unlock(opengl->objects_lock);
#endif
{
g_assert(GRITS_IS_OPENGL(_opengl));
GritsOpenGL *opengl = GRITS_OPENGL(_opengl);
- g_mutex_lock(opengl->objects_lock);
GList *link = _link;
+ g_mutex_lock(opengl->objects_lock);
GritsObject *object = link->data;
/* Just unlink and free it, link->prev is assured */
link->prev->next = link->next;
if (link->next)
link->next->prev = link->prev;
+ g_mutex_unlock(opengl->objects_lock);
g_free(link);
g_object_unref(object);
- g_mutex_unlock(opengl->objects_lock);
return object;
}