-Road plan
----------
-* Use Vertex Arrays/
- VertexBufferObjects/
- DisplayLists/
- glInterleavedArrays
-* States/cities/roads overlays
-* Atmosphere
-* Mouse control
-
-Roam update
------------
-* Find a better way to fix great circle errors
-* Improve garbage collection (use timeout?)
-* Refactor height functions
-* Fix texture rendering at edges w/ linear filtering
-
-vim: ts=2 sw=2 sts=2
+Miscellaneous
+-------------
+- Use VertexArrays/VertexBufferObjects/DisplayLists/etc
+- Plugins can time/location references too a tree-view
+
+GisObject:
+ - Improve GisMarker
+ - Add min/max LOD
+ mabye: ?
+ - Add linked list node to GisObject for add/remove
+ - Move rendering code to objects intead of GisOpenGL
+ - How to work with non-opengl renders, do we care?
+
+GisTile:
+ - Prioritize tile updates
+ - Only updates visible tiles
+ - Render correct tile resolution when zooming out
+ - Integrate with GisTile?
+ how:
+ - Update tiles after each render
+ - Use backfaces to only fetch rendered triangles for each tile
+ - Only split/update/load tiles that are used
+
+Roam:
+ - Find a better way to fix great circle errors
+ - Improve garbage collection (use timeout?)
+ - Refactor height functions
+ - Fix texture rendering at edges w/ linear filtering
+
+Improve plugins
+---------------
+env:
+ - Config panel
+ - Add atmosphere, sun, etc
+
+elev:
+ - Config panel
+ - Runtime option to draw heights
+
+sat:
+ - Config panel
+
+map:
+ - Config panel
+ - Use local rendering instead of pixmaps
+
+gps:
+ - Create/test it
+ - Config: follow position, draw trace, leave marker
+
+
+vim: ft=txt ts=2 sw=2 sts=2 spell!