3 gl_FrontColor = gl_Color;
4 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
6 gl_Position[0] = 1; //gl_Vertex[0];
7 gl_Position[1] = 1; //gl_Vertex[1];
8 gl_Position[2] = 1; //gl_Vertex[2];
10 vec4 projected = gl_ModelViewProjectionMatrix * gl_Vertex;
11 gl_Position = projected;
12 //gl_Position[3] = 100 + gl_Vertex[3];
13 //gl_Position = gl_Vertex;