3 - Use VertexArrays/VertexBufferObjects/DisplayLists/etc
4 - Plugins can time/location references too a tree-view
5 - Organize examples and demo programs
6 - Add real examples do dist
12 - Add linked list node to GritsObject for add/remove
13 - Move rendering code to objects intead of GritsOpenGL
14 - How to work with non-opengl renders, do we care?
17 - Prioritize tile updates
18 - Only updates visible tiles
19 - Render correct tile resolution when zooming out
20 - Integrate with GritsTile?
22 - Update tiles after each render
23 - Use backfaces to only fetch rendered triangles for each tile
24 - Only split/update/load tiles that are used
27 - Find a better way to fix great circle errors
28 - Improve garbage collection (use timeout?)
29 - Refactor height functions
30 - Fix texture rendering at edges w/ linear filtering
36 - Add atmosphere, sun, etc
40 - Runtime option to draw heights
47 - Use local rendering instead of pixmaps
51 - Config: follow position, draw trace, leave marker
54 vim: ft=txt ts=2 sw=2 sts=2 spell!