3 - Use VertexArrays/VertexBufferObjects/DisplayLists/etc
4 - Plugins can time/location references too a tree-view
5 - Organize examples and demo programs
6 - Add real examples do dist
12 - Add linked list node to GritsObject for add/remove
15 - Prioritize tile updates
16 - Only updates visible tiles
17 - Render correct tile resolution when zooming out
19 - Update tiles after each render
20 - Use backfaces to only fetch rendered triangles for each tile
21 - Only split/update/load tiles that are used
24 - Find a better way to fix great circle errors
25 - Improve garbage collection (use timeout?)
26 - Refactor height functions
27 - Fix texture rendering at edges w/ linear filtering
33 - Add atmosphere, sun, etc
37 - Runtime option to draw heights
44 - Use local rendering instead of pixmaps
48 - Config: follow position, draw trace, leave marker
51 vim: ft=txt ts=2 sw=2 sts=2 spell!